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General Tabletop Discussion
*TTRPGs General
Buy High, Sell Low is a Dumb Economic Model
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<blockquote data-quote="Loonook" data-source="post: 5817542" data-attributes="member: 1861"><p>Forgive any issues with this post... EnWorld is not too kind to my phone <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Magic items serve as a great safeguard against inflation also. They are usable giftable and can be kept in a small space with proper protections that will allow them to serve. A noble house would save themselves a lot of hassle in paying scutage in magic items and some even serve as fantastic artistic objects. If I have 10k in gold I could put it into gems or other art objects... Or keep a cache of low enchanted swords to use when raiders come to attack my manor.</p><p></p><p>A wealthy family who has survived for generations could have many useful items to keep themselves ahead. There were contracts for mercenaries and guardsmen in many cultures where they were supplied weapons from their patron's stores. A maven of the arts may provide disguising items to their favorite actor's troupe, and there is always a need for ways to feed, water, and warm your troops. Many manors may use endless decanters for their water supply to prevent wellspiking and the Prince more than likely has a set of passed-down Figurinez of Wondrous Power for their personal play and protection. In a high or mid-magic setting none of these items are hugely player-affecting but definitely have needs that they fit. A merchant would do well to bring along his own prktections against poison, charms, and ambush... Documentation in the real world of amulets, gris gris, totems, and other objects abound.</p><p></p><p>Slainte,</p><p></p><p>-Loonook</p></blockquote><p></p>
[QUOTE="Loonook, post: 5817542, member: 1861"] Forgive any issues with this post... EnWorld is not too kind to my phone :) Magic items serve as a great safeguard against inflation also. They are usable giftable and can be kept in a small space with proper protections that will allow them to serve. A noble house would save themselves a lot of hassle in paying scutage in magic items and some even serve as fantastic artistic objects. If I have 10k in gold I could put it into gems or other art objects... Or keep a cache of low enchanted swords to use when raiders come to attack my manor. A wealthy family who has survived for generations could have many useful items to keep themselves ahead. There were contracts for mercenaries and guardsmen in many cultures where they were supplied weapons from their patron's stores. A maven of the arts may provide disguising items to their favorite actor's troupe, and there is always a need for ways to feed, water, and warm your troops. Many manors may use endless decanters for their water supply to prevent wellspiking and the Prince more than likely has a set of passed-down Figurinez of Wondrous Power for their personal play and protection. In a high or mid-magic setting none of these items are hugely player-affecting but definitely have needs that they fit. A merchant would do well to bring along his own prktections against poison, charms, and ambush... Documentation in the real world of amulets, gris gris, totems, and other objects abound. Slainte, -Loonook [/QUOTE]
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