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General Tabletop Discussion
*TTRPGs General
Buy High, Sell Low is a Dumb Economic Model
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<blockquote data-quote="Nightson" data-source="post: 5818605" data-attributes="member: 61515"><p>A 4e merchant wouldn't melt down items right off the bat, he'd wait to see if he could get a buyer for it first, and only melt down items for a new commission if he didn't think he was ever going to sell the item he melts down.</p><p></p><p>As such, 20% provides a price floor which any merchant would be willing to buy the most useless magic items imaginable for. For items which might actually sell themselves the merchant would be willing to pay way more. 50% for an item is still insanely good if you think you can turn around and sell it for 120% of the list price.</p></blockquote><p></p>
[QUOTE="Nightson, post: 5818605, member: 61515"] A 4e merchant wouldn't melt down items right off the bat, he'd wait to see if he could get a buyer for it first, and only melt down items for a new commission if he didn't think he was ever going to sell the item he melts down. As such, 20% provides a price floor which any merchant would be willing to buy the most useless magic items imaginable for. For items which might actually sell themselves the merchant would be willing to pay way more. 50% for an item is still insanely good if you think you can turn around and sell it for 120% of the list price. [/QUOTE]
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Buy High, Sell Low is a Dumb Economic Model
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