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<blockquote data-quote="steeldragons" data-source="post: 6234121" data-attributes="member: 92511"><p>Lol. Ain't that the truth!</p><p></p><p></p><p></p><p>This is my leaning...and reflects my suggestions to [MENTION=59082]Mercurius[/MENTION] in his Player Primer thread. Write up the generals, with individual pages for those classes/races as needed for the players who choose them. Hence, their amount of buy in is determined by the players, themselves...and everyone likes a sense of control. Those that can't be bothered, don't need it. Those that want the extra info have easy access to it.</p><p></p><p>But then, OTOH, I imagine people becoming disinterested because they need/want to read through everything to make their choices...and be annoyed that they don't have immediate/easy access to <em>everything</em> in order to make those choices. "How do I know if I want to be an elf is I don't have the specs/stats/abilities of what an elf in Orea can do?!" or a mage or a druid or half-orc or a human from this realm as opposed to that realm or whatever.</p><p></p><p>For a table/individual game, I think this would work very well. From a publishing/"what to release/produce" perspective...I don't know that it's really possible. </p><p></p><p>I mean, I can produce tidbits, specific guides/manuals/primers to small pieces of the setting or particular setting-specific classes/races/etc... The "World of Orea Guide to...Fighters" or "...Mages of R'Hath" or "...Mostrial, the Green Kingdom" or "the Races of Gorunduu" or what have you. Compile them into a "full" PHB later if the interest seems to be there...</p><p></p><p>On the one hand, I think "yeah this can work" and then OTOH, "I just don't know if it is 'better'."</p><p></p><p>OTOOH, I don't know if it is realistic to think producing so many different lil' books would be profitable.</p><p></p><p>I have a lot of hands...and, unfortunately, can see all of them.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6234121, member: 92511"] Lol. Ain't that the truth! This is my leaning...and reflects my suggestions to [MENTION=59082]Mercurius[/MENTION] in his Player Primer thread. Write up the generals, with individual pages for those classes/races as needed for the players who choose them. Hence, their amount of buy in is determined by the players, themselves...and everyone likes a sense of control. Those that can't be bothered, don't need it. Those that want the extra info have easy access to it. But then, OTOH, I imagine people becoming disinterested because they need/want to read through everything to make their choices...and be annoyed that they don't have immediate/easy access to [I]everything[/I] in order to make those choices. "How do I know if I want to be an elf is I don't have the specs/stats/abilities of what an elf in Orea can do?!" or a mage or a druid or half-orc or a human from this realm as opposed to that realm or whatever. For a table/individual game, I think this would work very well. From a publishing/"what to release/produce" perspective...I don't know that it's really possible. I mean, I can produce tidbits, specific guides/manuals/primers to small pieces of the setting or particular setting-specific classes/races/etc... The "World of Orea Guide to...Fighters" or "...Mages of R'Hath" or "...Mostrial, the Green Kingdom" or "the Races of Gorunduu" or what have you. Compile them into a "full" PHB later if the interest seems to be there... On the one hand, I think "yeah this can work" and then OTOH, "I just don't know if it is 'better'." OTOOH, I don't know if it is realistic to think producing so many different lil' books would be profitable. I have a lot of hands...and, unfortunately, can see all of them. [/QUOTE]
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