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Buy off LA?
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<blockquote data-quote="Sylrae" data-source="post: 3920083" data-attributes="member: 48520"><p>Higher Int and Cha give Higher DCs yes.</p><p><s>SR 29, not 31 because he only has 18 levels.</s></p><p><s></s></p><p><s>However, The Elf Wizard has more level 20 spells per day, a bonus feat, and another spell known. </s></p><p><s></s></p><p><s>I'd say at 20 they're about even.</s></p><p>Nevermind I missed part of that post. I thought he meant 18 drow 20 wizard.</p><p>20 drow wiz is better than plain 20 wizard. but by then the wizard is likely at 21.</p><p>Especially if the DM doesnt give experience based on player level so much as monster versus party level, and everything gets the same from monsters.</p><p></p><p>it's between level 1 and maybe 15 (for the drow) where being 2 levels behind means youre screwed. - both in spells, and in the earlier levels, in hit points. Also, for touch attacks/ranged touch attacks, your BAB is lower.</p><p></p><p>I'm going to semi agree. the variant still doesnt really address the problem. but there IS a problem with LA. For spellcasters and for regular classes.</p><p></p><p>for the races where level adjust actually fits, maybe spread the missed levels out more. Of have some sort of partial levels or something where you dont get class abilities.</p><p></p><p>Drow of the underdark has a decent way to deal with it for drow. They spread out the Drow +2 LA over 4 levels. Personally I think it needs to be more spread out than that.</p><p></p><p>For HD creatures that also have an LA is where I see real issues. Monster Hit Dice, by themselves are not equivalent to class levels. Classes get class abilities, and bonus feats, and spells. Usually the total ECL of a monster with abilities, has less extras than a character with the same amount in levels. Especially where some monsters have low CR and just get a shitload of hit points. Instead of LA, which go on TOP of Hit Dice, we need like a LEq (Level Equivalent) which includes all monster Hit Dice AND Level adjustments. So it would be possible for a creature to have 12 hit dice and count as a level 8 character, for example, if it doesnt get the special abilities to make it worth a total +12. </p><p></p><p>Of course, that means assigning LEq values to monsters, but thats entirely doable, and in my opinion that's what they should have done in the first place.</p><p></p><p>I see a problem, I try to come up with solutions. Sometimes those solutions are to fix a broken rule. These are obviously just Ideas, but if we collectively come up with the idea, we can use it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Suddenly our issues with ho LA sucks the life out of your characters is not a problem, and players are more balanced with eachother than they are now - where HD+LA creatures are totally shafted , and where LA no HD monsters are slightly less shafted.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 3920083, member: 48520"] Higher Int and Cha give Higher DCs yes. [S]SR 29, not 31 because he only has 18 levels. However, The Elf Wizard has more level 20 spells per day, a bonus feat, and another spell known. I'd say at 20 they're about even.[/S] Nevermind I missed part of that post. I thought he meant 18 drow 20 wizard. 20 drow wiz is better than plain 20 wizard. but by then the wizard is likely at 21. Especially if the DM doesnt give experience based on player level so much as monster versus party level, and everything gets the same from monsters. it's between level 1 and maybe 15 (for the drow) where being 2 levels behind means youre screwed. - both in spells, and in the earlier levels, in hit points. Also, for touch attacks/ranged touch attacks, your BAB is lower. I'm going to semi agree. the variant still doesnt really address the problem. but there IS a problem with LA. For spellcasters and for regular classes. for the races where level adjust actually fits, maybe spread the missed levels out more. Of have some sort of partial levels or something where you dont get class abilities. Drow of the underdark has a decent way to deal with it for drow. They spread out the Drow +2 LA over 4 levels. Personally I think it needs to be more spread out than that. For HD creatures that also have an LA is where I see real issues. Monster Hit Dice, by themselves are not equivalent to class levels. Classes get class abilities, and bonus feats, and spells. Usually the total ECL of a monster with abilities, has less extras than a character with the same amount in levels. Especially where some monsters have low CR and just get a shitload of hit points. Instead of LA, which go on TOP of Hit Dice, we need like a LEq (Level Equivalent) which includes all monster Hit Dice AND Level adjustments. So it would be possible for a creature to have 12 hit dice and count as a level 8 character, for example, if it doesnt get the special abilities to make it worth a total +12. Of course, that means assigning LEq values to monsters, but thats entirely doable, and in my opinion that's what they should have done in the first place. I see a problem, I try to come up with solutions. Sometimes those solutions are to fix a broken rule. These are obviously just Ideas, but if we collectively come up with the idea, we can use it. :p Suddenly our issues with ho LA sucks the life out of your characters is not a problem, and players are more balanced with eachother than they are now - where HD+LA creatures are totally shafted , and where LA no HD monsters are slightly less shafted. [/QUOTE]
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