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*TTRPGs General
"Buy the numbers" ... for races?
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<blockquote data-quote="SSquirrel" data-source="post: 1809753" data-attributes="member: 5202"><p>Wizards and sorcerers gain AU style spells which means no fire and forget and greater flexibility overall. Giving fighters the additional feat was a means of making them more balanced with the other classes. Cleric is still probably slightly higher, but the material gives Core, AU and Tweaked style classes, as well as room for you to make your own. Basically in the end everyone can build charcters into exactly what they want if you like, made even easier b/c in AU there is no Arcane/Divine, it's all just magic.</p><p> </p><p> Also remember that in AU you don't have spells like Fireball. AU has healing magic available to anyone who casts spells, but Greenbonds will be the most effective healers in the game, followed by Champions of Life. Well maybe Magisters before teh Champion, but they would have to make sure healing magic was included in their spell list. In AU you have a set list of your spells you memorize. Instead of forgetting one when its cast it stays in your mind and you could make it all the spells of that level if you wanted that day. You memorize your list of spells and you can never change that in your life if you wish and you'll always have those spells memorized. No restudying each day. If you need a different spell, just spend an hour switching it out. Much more flexible magic system without becoming overpowered b/c the standard (sometimes overpowered) D&D spells are not included.</p><p> </p><p> I'm hagen48639 on Yahoo and am happy to discuss Spunj's spreadsheet or AU more there if ya like. Playing Diablo 2 as well right now so I'll see a mesg eventually if ya send one heh.</p><p> </p><p> Hagen</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 1809753, member: 5202"] Wizards and sorcerers gain AU style spells which means no fire and forget and greater flexibility overall. Giving fighters the additional feat was a means of making them more balanced with the other classes. Cleric is still probably slightly higher, but the material gives Core, AU and Tweaked style classes, as well as room for you to make your own. Basically in the end everyone can build charcters into exactly what they want if you like, made even easier b/c in AU there is no Arcane/Divine, it's all just magic. Also remember that in AU you don't have spells like Fireball. AU has healing magic available to anyone who casts spells, but Greenbonds will be the most effective healers in the game, followed by Champions of Life. Well maybe Magisters before teh Champion, but they would have to make sure healing magic was included in their spell list. In AU you have a set list of your spells you memorize. Instead of forgetting one when its cast it stays in your mind and you could make it all the spells of that level if you wanted that day. You memorize your list of spells and you can never change that in your life if you wish and you'll always have those spells memorized. No restudying each day. If you need a different spell, just spend an hour switching it out. Much more flexible magic system without becoming overpowered b/c the standard (sometimes overpowered) D&D spells are not included. I'm hagen48639 on Yahoo and am happy to discuss Spunj's spreadsheet or AU more there if ya like. Playing Diablo 2 as well right now so I'll see a mesg eventually if ya send one heh. Hagen [/QUOTE]
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"Buy the numbers" ... for races?
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