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Buying action points
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<blockquote data-quote="BiggusGeekus" data-source="post: 2757891" data-attributes="member: 1014"><p>I haven't done it before, but I can tell you now that buying action points is problematic.</p><p></p><p>What are action points used for? To save your charcter's butt. So if you put your players in tricky situations they may actually come to feel like you're charging them exp to fight dragons. </p><p></p><p>Here's something else to gnaw on: rather than tacking on an exp penalty, you might want to scale it:</p><p></p><p>1-4 == 75%</p><p>5-14 == 125%</p><p>15-20 == 100%</p><p></p><p>That will shoot your players through the first four levels and give them an early feeling of accomplishment and progress. The 7-14 range is generally considered to be D&D's "sweet spot" in terms of what can be accomplished with the d20 roll. So that's really where you want to slow advancement down. I'm suggesting normalized progression in the late game because by then the PCs are going to have a large number of crazy abilities at their disposal and you'll be thinking about winding the campaign up at that point anyway. You don't want to slog through a climax, you want to charge through it.</p><p></p><p>Just some thoughts.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 2757891, member: 1014"] I haven't done it before, but I can tell you now that buying action points is problematic. What are action points used for? To save your charcter's butt. So if you put your players in tricky situations they may actually come to feel like you're charging them exp to fight dragons. Here's something else to gnaw on: rather than tacking on an exp penalty, you might want to scale it: 1-4 == 75% 5-14 == 125% 15-20 == 100% That will shoot your players through the first four levels and give them an early feeling of accomplishment and progress. The 7-14 range is generally considered to be D&D's "sweet spot" in terms of what can be accomplished with the d20 roll. So that's really where you want to slow advancement down. I'm suggesting normalized progression in the late game because by then the PCs are going to have a large number of crazy abilities at their disposal and you'll be thinking about winding the campaign up at that point anyway. You don't want to slog through a climax, you want to charge through it. Just some thoughts. [/QUOTE]
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