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Buying action points
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<blockquote data-quote="Wulf Ratbane" data-source="post: 2757932" data-attributes="member: 94"><p>Oh, boy have I. Wanna look at an action point as if it's a magic item?</p><p></p><p>An average roll on a d6 is 3.5. An action point's bonus, then, is 3.5. </p><p></p><p>Most magic item costs are based on bonus^2. Bonus^2 = 12.25.</p><p></p><p>An action point is a one charge, one use item. So we'll divide the final cost by 50.</p><p></p><p>Skill check: Bonus^2 * 100 = 1225/50= 24.5 gp.</p><p></p><p>Saving throw: Bonus^2 * 1000/50 = 245 gp.</p><p></p><p>Unnamed Bonus to AC: Bonus^2 *2500/50 = 612.5 gp.</p><p></p><p>Unnamed Bonus to Attack: This one's hard to say. Personally I think this overvalues them a little bit, but if you compare the cost of a Stone of Good Luck against an Ioun Stone, you can deduce the cost of a +1 bonus to an attack roll at 10,000 gp. </p><p></p><p>So, Bonus^2 * 10,000/50 = 2450 gp.</p><p></p><p>Now I suppose if you wanted to you could go on to calculate "No space limitation" and also, "Multiple use item" since an action point can be spent on any one of the above uses. </p><p></p><p>Personally I don't think multiple use item really applies since an action point, when you spend it, really only does one thing. If you're a stickler, what you could do instead is calculate all the things that the <em>pool</em> of action points can do, as if it were a single item, with a number of charges equal to the total number of action points you have. That'd be fair.</p><p></p><p>But personally, I don't think that's all that useful.</p><p></p><p>Finally, I guess you'd want to convert from gp values to xp values; also from the DMG we know that 1 xp = 5 gp. </p><p></p><p>And there you go.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2757932, member: 94"] Oh, boy have I. Wanna look at an action point as if it's a magic item? An average roll on a d6 is 3.5. An action point's bonus, then, is 3.5. Most magic item costs are based on bonus^2. Bonus^2 = 12.25. An action point is a one charge, one use item. So we'll divide the final cost by 50. Skill check: Bonus^2 * 100 = 1225/50= 24.5 gp. Saving throw: Bonus^2 * 1000/50 = 245 gp. Unnamed Bonus to AC: Bonus^2 *2500/50 = 612.5 gp. Unnamed Bonus to Attack: This one's hard to say. Personally I think this overvalues them a little bit, but if you compare the cost of a Stone of Good Luck against an Ioun Stone, you can deduce the cost of a +1 bonus to an attack roll at 10,000 gp. So, Bonus^2 * 10,000/50 = 2450 gp. Now I suppose if you wanted to you could go on to calculate "No space limitation" and also, "Multiple use item" since an action point can be spent on any one of the above uses. Personally I don't think multiple use item really applies since an action point, when you spend it, really only does one thing. If you're a stickler, what you could do instead is calculate all the things that the [i]pool[/i] of action points can do, as if it were a single item, with a number of charges equal to the total number of action points you have. That'd be fair. But personally, I don't think that's all that useful. Finally, I guess you'd want to convert from gp values to xp values; also from the DMG we know that 1 xp = 5 gp. And there you go. [/QUOTE]
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