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<blockquote data-quote="the Jester" data-source="post: 6306814" data-attributes="member: 1210"><p>It's definitely a gamble. I love published adventures, even if I often never use them for more than inspiration and adventure design tips, but I don't anticipate buying these early 5e releases. Why? </p><p></p><p>Because they are tied far too tightly to a setting. More specifically, to a setting I have an intense, visceral dislike for. </p><p></p><p>This tie is a feature for many people, and it allows the adventure to make use of a lot of well-developed lore; but on the other hand, it makes it hard to ignore the setting details. Personally, I am hoping we see some awesome adventures that are either setting-neutral or are tied lightly enough to their setting that you can strip it out and stick it in (f'rexample) a homebrewed campaign with a very different social setup and world background than the one in the adventure. A good example of "light enough on ties to the world" would be something like King of the Trollhaunt Warrens (Nentir Vale) or the Secret of Bone Hill (GH), each of which doesn't have what I feel to be intrusive levels of setting tie.</p><p></p><p>Like I said, I'm very inclined to buy adventures (assuming that I have the money), but less so if they heavily feature stuff that just doesn't fit in my game.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6306814, member: 1210"] It's definitely a gamble. I love published adventures, even if I often never use them for more than inspiration and adventure design tips, but I don't anticipate buying these early 5e releases. Why? Because they are tied far too tightly to a setting. More specifically, to a setting I have an intense, visceral dislike for. This tie is a feature for many people, and it allows the adventure to make use of a lot of well-developed lore; but on the other hand, it makes it hard to ignore the setting details. Personally, I am hoping we see some awesome adventures that are either setting-neutral or are tied lightly enough to their setting that you can strip it out and stick it in (f'rexample) a homebrewed campaign with a very different social setup and world background than the one in the adventure. A good example of "light enough on ties to the world" would be something like King of the Trollhaunt Warrens (Nentir Vale) or the Secret of Bone Hill (GH), each of which doesn't have what I feel to be intrusive levels of setting tie. Like I said, I'm very inclined to buy adventures (assuming that I have the money), but less so if they heavily feature stuff that just doesn't fit in my game. [/QUOTE]
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