Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Buying Adventures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alarian" data-source="post: 6308482" data-attributes="member: 24407"><p>I've used a combination of homebrew and modules for the past 30+ years. I rarely run them as written though. Quite often, if I'm using a module and a player mentions they have played through it before I tell them, go ahead and use what you know about it in character. It can be something they learned while researching information in preparation for the adventure or perhaps rumors and tales they have picked up over the years. Other than the map, I have always changed the contents enough they while memory of the layout of the map might be a bit of a perk the actual adventure itself will be so different that previous knowledge is usually not of much help to them.</p><p></p><p>For example, I've been running an adventure using the Judges Guild module Thieves of Fortress Badabaskor for the past several months. A few sessions ago one of the players who GM'd the module himself years ago commented jokingly the room they were in reminded him of the module. He was shocked when I told him they had been running that module for the past several months. </p><p></p><p>For me at least, Prepared modules provide a wealth of adventure seeds.</p></blockquote><p></p>
[QUOTE="Alarian, post: 6308482, member: 24407"] I've used a combination of homebrew and modules for the past 30+ years. I rarely run them as written though. Quite often, if I'm using a module and a player mentions they have played through it before I tell them, go ahead and use what you know about it in character. It can be something they learned while researching information in preparation for the adventure or perhaps rumors and tales they have picked up over the years. Other than the map, I have always changed the contents enough they while memory of the layout of the map might be a bit of a perk the actual adventure itself will be so different that previous knowledge is usually not of much help to them. For example, I've been running an adventure using the Judges Guild module Thieves of Fortress Badabaskor for the past several months. A few sessions ago one of the players who GM'd the module himself years ago commented jokingly the room they were in reminded him of the module. He was shocked when I told him they had been running that module for the past several months. For me at least, Prepared modules provide a wealth of adventure seeds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Buying Adventures
Top