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Buying an RPG for ESL classes - Please Help!
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<blockquote data-quote="buddhafrog" data-source="post: 5526533" data-attributes="member: 86605"><p>Thanks again. I'm back after some research with an update. As I said, I'm DM'ing after a 25 year hiatus. I haven't so much as looked through any other rpg in my lifetime. Looking through the suggestions made me feel very uniformed about rpg's in general. Wow, I'm a novice. I've been researching the suggestions provided and some look somewhat simple and quite possible. However....</p><p></p><ul> <li data-xf-list-type="ul">I was surprised at how similar most of these looked to some edition of D&D - ability scores, hit die, armors, etc. I guess that should have been expeted for several reasons. However, I was sort of hoping for something even less like D&D mechanics (I didn't really reaslize this when I started this thread). That is why Fiasco initially sounded intriguing I suppose. Maybe there aren't many games out there like this. After looking through these, I think my hope will be to find a game that is not fantasy genre and as simple/different from D&D core mechanics as possible (but still a good game of course).</li> <li data-xf-list-type="ul">heck, I think I need some sort of basic module to start. I didn't think I would, but after reading through parts of many of these links provided, I sort of got an overwhelming feeling of being lost. I know how to run a D&D adventure quite well off the top of my head - running 10+ games a week will do that for you. But where would I start with a sci-fi or post-apocalyptic game that would give the players motivation to act? Some of the links provided did have setting background info for different situations which unfortunately I think I need at first. If you have any module-type links that you could provide with your recommendation, that would be appreciated.</li> </ul><p></p><p>With that said, Mutant Futures and Savage World look possible. Traveler looked a little overwhelming to me - I think I need to give that more of a careful reading.</p><p></p><p>Do you have any basic story/module links you could provide that I could pick up are run for my first game?</p></blockquote><p></p>
[QUOTE="buddhafrog, post: 5526533, member: 86605"] Thanks again. I'm back after some research with an update. As I said, I'm DM'ing after a 25 year hiatus. I haven't so much as looked through any other rpg in my lifetime. Looking through the suggestions made me feel very uniformed about rpg's in general. Wow, I'm a novice. I've been researching the suggestions provided and some look somewhat simple and quite possible. However.... [LIST] [*]I was surprised at how similar most of these looked to some edition of D&D - ability scores, hit die, armors, etc. I guess that should have been expeted for several reasons. However, I was sort of hoping for something even less like D&D mechanics (I didn't really reaslize this when I started this thread). That is why Fiasco initially sounded intriguing I suppose. Maybe there aren't many games out there like this. After looking through these, I think my hope will be to find a game that is not fantasy genre and as simple/different from D&D core mechanics as possible (but still a good game of course). [*]heck, I think I need some sort of basic module to start. I didn't think I would, but after reading through parts of many of these links provided, I sort of got an overwhelming feeling of being lost. I know how to run a D&D adventure quite well off the top of my head - running 10+ games a week will do that for you. But where would I start with a sci-fi or post-apocalyptic game that would give the players motivation to act? Some of the links provided did have setting background info for different situations which unfortunately I think I need at first. If you have any module-type links that you could provide with your recommendation, that would be appreciated. [/LIST] With that said, Mutant Futures and Savage World look possible. Traveler looked a little overwhelming to me - I think I need to give that more of a careful reading. Do you have any basic story/module links you could provide that I could pick up are run for my first game? [/QUOTE]
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