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<blockquote data-quote="Lanefan" data-source="post: 5368353" data-attributes="member: 29398"><p>This, this, and this again.</p><p></p><p>Absolutely.</p><p></p><p>Think about where those for-sale items came from, and why they are for sale.</p><p></p><p>For my part, I never assume the PCs are the only adventurers in the world. there's other parties out there, doing other things - and bringing other items and gype back to town to sell. Given this, it's beyond credibility to assume magic will never be traded; even if such trades only occur on a black market they'll still take place.</p><p></p><p>To figure what's for sale in a given place, here's a quick-and-dirty list:</p><p></p><p>1. Look at what your party is selling off and then extrapolate: other parties will likely be looking to trade or sell off the same sorts of things. </p><p>2. There will occasionally also be something ridiculously expensive for sale mostly because nobody can afford it and the owner can't afford to keep it. </p><p>3. For minor stuff (potions, scrolls etc.) think about what the town itself can produce, though I always assume most of those get snapped up pretty quick by others so there's not often loads of 'em available. </p><p>4. Throw in a random factor - maybe someone important just died and their old magic is being sold by the executors of the estate - and there you go.</p><p></p><p>I once tried writing a program to give me random shopping lists to save all the dice rolling - it took far too long to do and then was horrific to change later to include different items - hindsight tells me it was a colossal waste of time. But I still cringe when a party gets to a large town or city and ask "what's for sale?" due to the time it'll take me to give a useful answer. </p><p></p><p>Lan-"but why buy when you can steal?"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5368353, member: 29398"] This, this, and this again. Absolutely. Think about where those for-sale items came from, and why they are for sale. For my part, I never assume the PCs are the only adventurers in the world. there's other parties out there, doing other things - and bringing other items and gype back to town to sell. Given this, it's beyond credibility to assume magic will never be traded; even if such trades only occur on a black market they'll still take place. To figure what's for sale in a given place, here's a quick-and-dirty list: 1. Look at what your party is selling off and then extrapolate: other parties will likely be looking to trade or sell off the same sorts of things. 2. There will occasionally also be something ridiculously expensive for sale mostly because nobody can afford it and the owner can't afford to keep it. 3. For minor stuff (potions, scrolls etc.) think about what the town itself can produce, though I always assume most of those get snapped up pretty quick by others so there's not often loads of 'em available. 4. Throw in a random factor - maybe someone important just died and their old magic is being sold by the executors of the estate - and there you go. I once tried writing a program to give me random shopping lists to save all the dice rolling - it took far too long to do and then was horrific to change later to include different items - hindsight tells me it was a colossal waste of time. But I still cringe when a party gets to a large town or city and ask "what's for sale?" due to the time it'll take me to give a useful answer. Lan-"but why buy when you can steal?"-efan [/QUOTE]
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