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<blockquote data-quote="Troll Slayer" data-source="post: 5368598" data-attributes="member: 97636"><p>Wouldn't the rarity of magic items also hinge on how rare "adventurers" are in your campaign world? Core DnD gives me the impression that there are adventurers everywhere. With that much money in circulation you'd think everyone, even the most impoverished peasant would have more money than is implied. <em>Forgive me if this drifts, but I think I have a point here...</em></p><p> </p><p>Picture the poor stable boy or CHA 16 tavern wench who gets tossed a gold piece by some cocky player character. Often it's roleplayed out as this shocking moment but if cocky adventurers are a dime a dozen, than I'm sure your character is not the first hoard rich hero to over tip the cute waitress. Then there's the heroes who never bother with coppers, or maybe even silvers, so they pay for everything in gold with a "keep the change." Again, little by little they're putting more money into the hands of the low workers.</p><p> </p><p>Plus so many adventurers take pride in pulling themselves up from poverty, but never forgetting where they came from; or even once wealthy now worldly heroes who want to do good by all. Generosity is heroic. That's a lot of would be Robin Hoods.</p><p> </p><p>So, where does all this money go? Most of it to lower level merchants who sell food, shelter, etc. The pretty wenches family can eat better and live a bit happier now. However, now we have a low level merchant with medium level wealth once this all adds up.</p><p> </p><p>So where does it stop? What keeps every 2nd level merchant from owning a +1 sword in very little time, or even equipping his personal guard with them as well? After all, a LOT more citizens can afford to eat regularly thanks to the gold being thrown around by today's latest dragon slayer.</p><p> </p><p>Guilds are one way to control the money flow, as they effectively keep the majority of wealth in the hands of the "adventurer" class. Either way, this crazy (yet fun!) DnD economy goes hand in hand with it's crazy monster looting population. Hell, I like to think the abundance of equipment is what inspires so many to seek a life of daring and heroics. What came first? The adventurer or the magic item?</p><p> </p><p>In the end, I think that's why I prefer games where adventurers are a rare breed. It makes decisions like this much easier to manage. Magic items are rare because monsters have them, and they're scarier than most people are willing to put up with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Troll Slayer, post: 5368598, member: 97636"] Wouldn't the rarity of magic items also hinge on how rare "adventurers" are in your campaign world? Core DnD gives me the impression that there are adventurers everywhere. With that much money in circulation you'd think everyone, even the most impoverished peasant would have more money than is implied. [I]Forgive me if this drifts, but I think I have a point here...[/I] Picture the poor stable boy or CHA 16 tavern wench who gets tossed a gold piece by some cocky player character. Often it's roleplayed out as this shocking moment but if cocky adventurers are a dime a dozen, than I'm sure your character is not the first hoard rich hero to over tip the cute waitress. Then there's the heroes who never bother with coppers, or maybe even silvers, so they pay for everything in gold with a "keep the change." Again, little by little they're putting more money into the hands of the low workers. Plus so many adventurers take pride in pulling themselves up from poverty, but never forgetting where they came from; or even once wealthy now worldly heroes who want to do good by all. Generosity is heroic. That's a lot of would be Robin Hoods. So, where does all this money go? Most of it to lower level merchants who sell food, shelter, etc. The pretty wenches family can eat better and live a bit happier now. However, now we have a low level merchant with medium level wealth once this all adds up. So where does it stop? What keeps every 2nd level merchant from owning a +1 sword in very little time, or even equipping his personal guard with them as well? After all, a LOT more citizens can afford to eat regularly thanks to the gold being thrown around by today's latest dragon slayer. Guilds are one way to control the money flow, as they effectively keep the majority of wealth in the hands of the "adventurer" class. Either way, this crazy (yet fun!) DnD economy goes hand in hand with it's crazy monster looting population. Hell, I like to think the abundance of equipment is what inspires so many to seek a life of daring and heroics. What came first? The adventurer or the magic item? In the end, I think that's why I prefer games where adventurers are a rare breed. It makes decisions like this much easier to manage. Magic items are rare because monsters have them, and they're scarier than most people are willing to put up with. :D [/QUOTE]
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