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<blockquote data-quote="Celebrim" data-source="post: 5368687" data-attributes="member: 4937"><p>Exactly.</p><p></p><p>Few things break my suspension of disbelief when reading a module quite as much as their being large amounts of treasure lying around for the taking, which some how has managed to not be found for centuries even though the PC's can just waltz right in and find it with little difficulty. Why hasn't the rumor of this fabulous treasure located not far away, a rumor so easily discovered by the PCs, not prompted someone over the last 100 years to go looking for it? One of my basic proofs that my dungeons at least ought to contain treasure is that my players rarely manage to haul out all or even most of it. They don't recognize it. They don't find it. They don't consider it worth hauling out. It stands to reason that if the players didn't find all of it, then whatever group was last their a few decades before didn't either, and whatever group was their a few decades before that didn't either. Dungeons stay 'stocked' on the assumption that not only do adventurers not always find the treasure, but they often suffer TPK's and leave a bit behind. But the idea that massive wealth especially in the form of readily transportable coins is just there for the taking, especially if the local inhabitants of consequence are 4th or 6th level (or 9th level like in the FR!) and the PC's but 1st level, annoys me beyond all reason.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5368687, member: 4937"] Exactly. Few things break my suspension of disbelief when reading a module quite as much as their being large amounts of treasure lying around for the taking, which some how has managed to not be found for centuries even though the PC's can just waltz right in and find it with little difficulty. Why hasn't the rumor of this fabulous treasure located not far away, a rumor so easily discovered by the PCs, not prompted someone over the last 100 years to go looking for it? One of my basic proofs that my dungeons at least ought to contain treasure is that my players rarely manage to haul out all or even most of it. They don't recognize it. They don't find it. They don't consider it worth hauling out. It stands to reason that if the players didn't find all of it, then whatever group was last their a few decades before didn't either, and whatever group was their a few decades before that didn't either. Dungeons stay 'stocked' on the assumption that not only do adventurers not always find the treasure, but they often suffer TPK's and leave a bit behind. But the idea that massive wealth especially in the form of readily transportable coins is just there for the taking, especially if the local inhabitants of consequence are 4th or 6th level (or 9th level like in the FR!) and the PC's but 1st level, annoys me beyond all reason. [/QUOTE]
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