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<blockquote data-quote="Dverge" data-source="post: 5369390" data-attributes="member: 39203"><p>This isn't a mechanics issue. A Knight in Shining Armor and a Swashbuckler will and should have different equipment and fight differently. This is a core part of their character concept. The GM or the loot roll twisting this is as bad as alignment changes, and far more common.</p><p></p><p>I like specialization. The archer should be better with a bow than the knight, and the swordmaster should be better with a sword than the archer.</p><p></p><p></p><p></p><p>It's 1/2 aesthetics and 1/2 mechanics. The pretty Elven weapon doesn't really fit with the rest of the Dwarven Tank. It's an exotic version of a warhammer (like a waraxe or bastard sword). Personally I think that anything with an exotic and regular version should be the same for feats (...), but that's something else. Having the GM make it relies on both the GM being good at it, and their knowledge of the character. This can go horribly wrong even with a good GM. They'll still have less knowledge than the player about the character.</p><p></p><p>The 3'rd 1/2 is Christmas syndrome. Getting loot, especially 'special' loot is like Christmas. Would you rather be told you're not getting a present, or get exited and in front of your expectant family open socks (as a child)? </p><p></p><p></p><p></p><p></p><p>2'nd Edition. Large, martial character heavy party (esp tank fighters). Random loot. A bit of bad luck. A couple rust monsters. At somewhere in the mid-levels, 1/2 the martial characters were using mundane weapons against anything that didn't require magic. This is with enough light armor, polearms, clubs, weird weapons to equip 3 parties our size. The GM gave the party mage a spell to transfer enchantments and we went from desperately avoiding death to slaughtering monsters overnight.</p></blockquote><p></p>
[QUOTE="Dverge, post: 5369390, member: 39203"] This isn't a mechanics issue. A Knight in Shining Armor and a Swashbuckler will and should have different equipment and fight differently. This is a core part of their character concept. The GM or the loot roll twisting this is as bad as alignment changes, and far more common. I like specialization. The archer should be better with a bow than the knight, and the swordmaster should be better with a sword than the archer. It's 1/2 aesthetics and 1/2 mechanics. The pretty Elven weapon doesn't really fit with the rest of the Dwarven Tank. It's an exotic version of a warhammer (like a waraxe or bastard sword). Personally I think that anything with an exotic and regular version should be the same for feats (...), but that's something else. Having the GM make it relies on both the GM being good at it, and their knowledge of the character. This can go horribly wrong even with a good GM. They'll still have less knowledge than the player about the character. The 3'rd 1/2 is Christmas syndrome. Getting loot, especially 'special' loot is like Christmas. Would you rather be told you're not getting a present, or get exited and in front of your expectant family open socks (as a child)? 2'nd Edition. Large, martial character heavy party (esp tank fighters). Random loot. A bit of bad luck. A couple rust monsters. At somewhere in the mid-levels, 1/2 the martial characters were using mundane weapons against anything that didn't require magic. This is with enough light armor, polearms, clubs, weird weapons to equip 3 parties our size. The GM gave the party mage a spell to transfer enchantments and we went from desperately avoiding death to slaughtering monsters overnight. [/QUOTE]
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