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Buying and Selling of Gems & Jewelry
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<blockquote data-quote="Dieter" data-source="post: 64437" data-attributes="member: 144"><p>Gems & Jewelry are like any other commodity. The price is based on supply and demand (as mentioned earlier).</p><p></p><p>As for "Book values", I consider them pretty much just general guidelines. Generally I impose a 30% buy rate for anything that the PC's want to sell flat-out for cash value. I usually up the value to 50% if they're willing to trade their goods in for other things. You have to remember that there is generally a 300% mark-up on anything vendor initially buys. That's just simple mercantilism.</p><p></p><p>Yeah, as a party, you generally get screwed. But if you go to the same vendor in the same city everytime you get some loot, the prices are generally much friendlier since you're a repeat customer. This also discourages the practice of "Monty Hauling" and hording. </p><p></p><p>Also, why not have the PC's invest their money in lands, property, keeps, etc? If I were a high-level wizard, I'd be damned if I were to keep residence with a bunch of people in some cramped temple. I'd build myself a keep befitting my power and stature. </p><p></p><p>The question also perks the question of "how much longer should I adventure?" At some point, the grizzled old dwarven fighter should have enough power and authority to make <em>other</em> adventurers do the dirty work. A person of wealth and prestige has no time or need to risk life and limb. That is, if your name isn't Conan.</p></blockquote><p></p>
[QUOTE="Dieter, post: 64437, member: 144"] Gems & Jewelry are like any other commodity. The price is based on supply and demand (as mentioned earlier). As for "Book values", I consider them pretty much just general guidelines. Generally I impose a 30% buy rate for anything that the PC's want to sell flat-out for cash value. I usually up the value to 50% if they're willing to trade their goods in for other things. You have to remember that there is generally a 300% mark-up on anything vendor initially buys. That's just simple mercantilism. Yeah, as a party, you generally get screwed. But if you go to the same vendor in the same city everytime you get some loot, the prices are generally much friendlier since you're a repeat customer. This also discourages the practice of "Monty Hauling" and hording. Also, why not have the PC's invest their money in lands, property, keeps, etc? If I were a high-level wizard, I'd be damned if I were to keep residence with a bunch of people in some cramped temple. I'd build myself a keep befitting my power and stature. The question also perks the question of "how much longer should I adventure?" At some point, the grizzled old dwarven fighter should have enough power and authority to make [i]other[/i] adventurers do the dirty work. A person of wealth and prestige has no time or need to risk life and limb. That is, if your name isn't Conan. [/QUOTE]
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