Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Buying Feats in 3.X
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 4718988" data-attributes="member: 19675"><p>A thought just occurred to me: there are a few things in D&D you can "buy" with XP to improve your PC or gain a temporary advantage:</p><p></p><p>1) A new level. This is the primary function.</p><p></p><p>2) An unusually large gap (greater than 2 levels) between classes when multiclassing outside of favored classes. This is the secondary function.</p><p></p><p>3) A magic item you construct. This is the tertiary function.</p><p></p><p>4) The effect of a spell, power or other ability that has an XP cost. This is the quarternary function.</p><p></p><p>I was wondering if there would be any real problem with adding another item to that list- additional Feats- in the interest of promoting character design creativity. Yes- this does boost the power curve of the game a bit, but the more you spend on buying feats, the slower you progress...</p><p></p><p>I haven't done the math, but I can see a few ways of doing it. Note: all % listed below are chosen arbitrarily to make the math easy- I'm sure they're too low, and figuring out what the actual costs should be is open to discussion:</p><p></p><p><strong>1)</strong> Give each feat an XP cost. This means that it will be hard to buy them at low levels, but easy to buy at high levels.</p><p></p><p><strong>2)</strong> Assign each feat a cost of a % of the XP cost to gain the next level. You can only take up to 20% of your XP at any given level that way. All prereqs must be met.</p><p></p><p>Example: Feat X costs 5%, Feat Y costs 10%, and Feat Z costs 15% based on their power and utility. A PC who wants to take Feat Y before he makes 2nd level must pay 100 XP to take that feat (5% of 1000XP). He can spend no more than 200XP to buy feats this way.</p><p></p><p>PC #2 wants to take Feat X and Feat Z between 3rd and 4th level- he must pay 1200XP to do so.</p><p></p><p><strong>3) </strong>Any PC can take any feat for which he meets the prereqs for 20%, +5% per additional feat.</p><p></p><p><strong>4) </strong>Any PC can take any feat for which he meets the prereqs for 5%, an additonal one for 10%, the next for 20%, the next for 40%.</p><p></p><p><strong>5) </strong>Any PC can buy an additional feat for which he meets the prereqs for 5%. At his next level, he can purchase an additional feat for 10%. At the next level, he can purchase an additional feat for 20%, etc., with no upper limit.</p><p></p><p><strong>6)</strong> Give each feat an XP cost + 10%- it wlll be harder to buy feats early on, but easier at higher levels. However, the cost will scale up somewhat.</p><p></p><p><strong>7...N)</strong> some other way.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4718988, member: 19675"] A thought just occurred to me: there are a few things in D&D you can "buy" with XP to improve your PC or gain a temporary advantage: 1) A new level. This is the primary function. 2) An unusually large gap (greater than 2 levels) between classes when multiclassing outside of favored classes. This is the secondary function. 3) A magic item you construct. This is the tertiary function. 4) The effect of a spell, power or other ability that has an XP cost. This is the quarternary function. I was wondering if there would be any real problem with adding another item to that list- additional Feats- in the interest of promoting character design creativity. Yes- this does boost the power curve of the game a bit, but the more you spend on buying feats, the slower you progress... I haven't done the math, but I can see a few ways of doing it. Note: all % listed below are chosen arbitrarily to make the math easy- I'm sure they're too low, and figuring out what the actual costs should be is open to discussion: [B]1)[/B] Give each feat an XP cost. This means that it will be hard to buy them at low levels, but easy to buy at high levels. [B]2)[/B] Assign each feat a cost of a % of the XP cost to gain the next level. You can only take up to 20% of your XP at any given level that way. All prereqs must be met. Example: Feat X costs 5%, Feat Y costs 10%, and Feat Z costs 15% based on their power and utility. A PC who wants to take Feat Y before he makes 2nd level must pay 100 XP to take that feat (5% of 1000XP). He can spend no more than 200XP to buy feats this way. PC #2 wants to take Feat X and Feat Z between 3rd and 4th level- he must pay 1200XP to do so. [B]3) [/B]Any PC can take any feat for which he meets the prereqs for 20%, +5% per additional feat. [B]4) [/B]Any PC can take any feat for which he meets the prereqs for 5%, an additonal one for 10%, the next for 20%, the next for 40%. [B]5) [/B]Any PC can buy an additional feat for which he meets the prereqs for 5%. At his next level, he can purchase an additional feat for 10%. At the next level, he can purchase an additional feat for 20%, etc., with no upper limit. [B]6)[/B] Give each feat an XP cost + 10%- it wlll be harder to buy feats early on, but easier at higher levels. However, the cost will scale up somewhat. [B]7...N)[/B] some other way. Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Buying Feats in 3.X
Top