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Buying Feats with XP
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<blockquote data-quote="Dragonblade275" data-source="post: 3622565" data-attributes="member: 32045"><p>Inspired from <a href="http://www.enworld.org/showthread.php?t=200045" target="_blank">E6: The Game Inside DnD</a>...</p><p></p><p>In my game, I'm unlikely to be able to convince my players to give <a href="http://www.enworld.org/showthread.php?t=200045" target="_blank">Ryan's E6</a> an honest try. But, I still am thinking about introducing the idea that feats can be bought with Experience Points.</p><p></p><p>This has two goals in mind... To slow level advancement by encouraging the players to spend XP on feats and to help players create more well rounded characters sooner through feat aquisition that normally wouldn't be available in the standard rules.</p><p></p><p>The question is this: How much XP is a feat worth at any given level? And, regardless of what is fair, what XP price is high enough to be expensive but low enough to encourage players to take this option over saving up XP for levels?</p><p></p><p>Ryan presented in one of the posts in his E6 thread an idea that a level was worth four feats. And, I've heard that some have suggested that a level is actually worth 6 feats. I don't know, but here's what I'm thinking.</p><p></p><p><strong>Buying a Feat for XP</strong></p><p>A character may buy a feat at any point in their career so long as they have sufficient XP to spend without reducing their XP below the minimum required for their current character level.</p><p></p><p>The price of a feat varies by character level according to the following chart:</p><p></p><p>[CODE]LVL XP/Feat</p><p>1 250</p><p>2 500</p><p>3 750</p><p>4 1,000</p><p>5 1,250</p><p>6 1,500</p><p>7 1,750</p><p>8 2,000</p><p>9 2,250</p><p>10 2,500</p><p>11 2,750</p><p>12 3,000</p><p>13 3,250</p><p>14 3,500</p><p>15 3,750</p><p>16 4,000</p><p>17 4,250</p><p>18 4,500</p><p>19 4,750</p><p>20 5,000[/CODE]The XP costs on the chart are figured using 1/4th the required XP needed to obtain the next character level.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="Dragonblade275, post: 3622565, member: 32045"] Inspired from [URL=http://www.enworld.org/showthread.php?t=200045]E6: The Game Inside DnD[/URL]... In my game, I'm unlikely to be able to convince my players to give [URL=http://www.enworld.org/showthread.php?t=200045]Ryan's E6[/URL] an honest try. But, I still am thinking about introducing the idea that feats can be bought with Experience Points. This has two goals in mind... To slow level advancement by encouraging the players to spend XP on feats and to help players create more well rounded characters sooner through feat aquisition that normally wouldn't be available in the standard rules. The question is this: How much XP is a feat worth at any given level? And, regardless of what is fair, what XP price is high enough to be expensive but low enough to encourage players to take this option over saving up XP for levels? Ryan presented in one of the posts in his E6 thread an idea that a level was worth four feats. And, I've heard that some have suggested that a level is actually worth 6 feats. I don't know, but here's what I'm thinking. [B]Buying a Feat for XP[/B] A character may buy a feat at any point in their career so long as they have sufficient XP to spend without reducing their XP below the minimum required for their current character level. The price of a feat varies by character level according to the following chart: [CODE]LVL XP/Feat 1 250 2 500 3 750 4 1,000 5 1,250 6 1,500 7 1,750 8 2,000 9 2,250 10 2,500 11 2,750 12 3,000 13 3,250 14 3,500 15 3,750 16 4,000 17 4,250 18 4,500 19 4,750 20 5,000[/CODE]The XP costs on the chart are figured using 1/4th the required XP needed to obtain the next character level. Any thoughts? [/QUOTE]
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