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General Tabletop Discussion
*Pathfinder & Starfinder
Buying Feats with XP
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<blockquote data-quote="evilbob" data-source="post: 3623593" data-attributes="member: 9789"><p>Honestly, I think the "E6" mechanic has a lot of merrit in this discussion:</p><p></p><p>- you can purchase a feat for 5000xp</p><p>- you must be at least level 6 to purchase a feat</p><p></p><p>This avoids heavily stacking low-level characters with TONS of feats, and makes each feat really cost something. I would argue against feats costing more at higher levels: this simply encourages a player to never get past level 2 or so, but spend as much "cheap" XP on feats as possible, and delay leveling for as long as possible.</p><p></p><p>As for limiting the number of feats one can buy at each level, one way this can be done is in-game: simply don't stop raising the EL. Characters who are level 6 with 10 feats are going to get frustrated at their ineffectualness in EL 11 encounters. Granted, this is a bit harsh and may not suit every game, but it seems a fair compromise to granting this house rule. At low levels, getting more than one extra feat can set you back quite a bit, but by level 15 you could purchase 3 extra feats and only be 1 level behind.</p><p></p><p></p><p></p><p>The real question in this situation would be how to handle ECL and XP: are the guys who've spent 15000 XP to buy feats still going to be counted as having a lower ECL, and thus gain XP faster than their non-feat-purchasing counterparts (seems unfair), or do you try to include the extra bookkeeping to keep track of what a character's actual ECL -should- be so as to not give them any bonus (seems complicated)?</p><p></p><p>One idea I had off the top of my head would be to have two XP totals: one that counts as your XP for determining what level you are (this is the one that is lowered when you purchase feats), and one that determines your ECL (and thus how much XP you get from encounters). Essentially, you're creating - slowly but surely - a sort of level adjustment for your character this way.</p><p></p><p>Along those same lines, another idea would be to just say:</p><p></p><p>- 4 feats costs +1 LA</p><p>- you can purcahse those 4 feats at any "level up" starting at level 6</p></blockquote><p></p>
[QUOTE="evilbob, post: 3623593, member: 9789"] Honestly, I think the "E6" mechanic has a lot of merrit in this discussion: - you can purchase a feat for 5000xp - you must be at least level 6 to purchase a feat This avoids heavily stacking low-level characters with TONS of feats, and makes each feat really cost something. I would argue against feats costing more at higher levels: this simply encourages a player to never get past level 2 or so, but spend as much "cheap" XP on feats as possible, and delay leveling for as long as possible. As for limiting the number of feats one can buy at each level, one way this can be done is in-game: simply don't stop raising the EL. Characters who are level 6 with 10 feats are going to get frustrated at their ineffectualness in EL 11 encounters. Granted, this is a bit harsh and may not suit every game, but it seems a fair compromise to granting this house rule. At low levels, getting more than one extra feat can set you back quite a bit, but by level 15 you could purchase 3 extra feats and only be 1 level behind. The real question in this situation would be how to handle ECL and XP: are the guys who've spent 15000 XP to buy feats still going to be counted as having a lower ECL, and thus gain XP faster than their non-feat-purchasing counterparts (seems unfair), or do you try to include the extra bookkeeping to keep track of what a character's actual ECL -should- be so as to not give them any bonus (seems complicated)? One idea I had off the top of my head would be to have two XP totals: one that counts as your XP for determining what level you are (this is the one that is lowered when you purchase feats), and one that determines your ECL (and thus how much XP you get from encounters). Essentially, you're creating - slowly but surely - a sort of level adjustment for your character this way. Along those same lines, another idea would be to just say: - 4 feats costs +1 LA - you can purcahse those 4 feats at any "level up" starting at level 6 [/QUOTE]
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Buying Feats with XP
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