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Buying Feats with XP
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<blockquote data-quote="Baron Opal" data-source="post: 3626811" data-attributes="member: 10433"><p>IMC I have "null levels". the point of these were to give players the option to acquire extra feats or skill points if they wanted to boost their characters a little. It also had the side effect of slowing down advancement a little.</p><p></p><p>Each null level consisted of a feat, 4 + Int bonus skill points and 2 + Con bonus hit points. I priced this at 300 xp for the first level, 600 xp for the second, 900 for the third and so on. You are allowed to buy one null level for each character level.</p><p></p><p>You still have to meet all requirements for feats, and skill rank totals are still limited by character level. Null levels do not adjust character levels.</p><p></p><p>My players bought about 2-3 null levels over 8 character levels. the first two were at levels 2 and 3. Some bought another one at level 6-7. Part of the concept was that I was having the PCs "multiclass" with a class that had no class abilities and added no BAB, saves or stacked with pre-existing class abilities. I think it worked well. The hardcore rules-monkeys still only bought 2-3 levels. The character that didn't buy any was a full level ahead of the one that bought 3 null levels, which was my goal.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 3626811, member: 10433"] IMC I have "null levels". the point of these were to give players the option to acquire extra feats or skill points if they wanted to boost their characters a little. It also had the side effect of slowing down advancement a little. Each null level consisted of a feat, 4 + Int bonus skill points and 2 + Con bonus hit points. I priced this at 300 xp for the first level, 600 xp for the second, 900 for the third and so on. You are allowed to buy one null level for each character level. You still have to meet all requirements for feats, and skill rank totals are still limited by character level. Null levels do not adjust character levels. My players bought about 2-3 null levels over 8 character levels. the first two were at levels 2 and 3. Some bought another one at level 6-7. Part of the concept was that I was having the PCs "multiclass" with a class that had no class abilities and added no BAB, saves or stacked with pre-existing class abilities. I think it worked well. The hardcore rules-monkeys still only bought 2-3 levels. The character that didn't buy any was a full level ahead of the one that bought 3 null levels, which was my goal. [/QUOTE]
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