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Buying Feats with XP
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<blockquote data-quote="Aegir" data-source="post: 3628025" data-attributes="member: 52089"><p>While I'd agree that Toughness is probably one of the worst feats in the game (<em>the</em> worst in all likelihood), I think E6 makes it more valuable, because the value of individual feat slots decreases (since you get so many), while the value of HP drastically increases (you get 6 HD, thats <em>it</em>).</p><p></p><p>Even so, I'd change Toughness to a combination of Imp. Toughness and AE's "Sturdy", which basically translates to "Con mod x2 or +1hp/HD, whichever is greater."</p><p></p><p></p><p></p><p>While using the XP system as-is, there really isn't a simple way, short of declaring X number of bonus feats equals +1 LA for purposes of XP gain (thus you don't get bonus XP for being behind in level).</p><p></p><p>Still, I prefer the system I use, which is effectively to separate "normal" XP (adventuring/encounters/etc) from bonus XP (RP/Char Dev/etc), and providing several uses for the bonus XP (primarily exchange for Action/Hero points, XP component in spells, "repairing" cohorts (replacing NPC classes with PC), and at the extreme end, extra class levels). Adding "buy feats" to that wouldn't really disrupt anything.</p></blockquote><p></p>
[QUOTE="Aegir, post: 3628025, member: 52089"] While I'd agree that Toughness is probably one of the worst feats in the game ([I]the[/I] worst in all likelihood), I think E6 makes it more valuable, because the value of individual feat slots decreases (since you get so many), while the value of HP drastically increases (you get 6 HD, thats [I]it[/I]). Even so, I'd change Toughness to a combination of Imp. Toughness and AE's "Sturdy", which basically translates to "Con mod x2 or +1hp/HD, whichever is greater." While using the XP system as-is, there really isn't a simple way, short of declaring X number of bonus feats equals +1 LA for purposes of XP gain (thus you don't get bonus XP for being behind in level). Still, I prefer the system I use, which is effectively to separate "normal" XP (adventuring/encounters/etc) from bonus XP (RP/Char Dev/etc), and providing several uses for the bonus XP (primarily exchange for Action/Hero points, XP component in spells, "repairing" cohorts (replacing NPC classes with PC), and at the extreme end, extra class levels). Adding "buy feats" to that wouldn't really disrupt anything. [/QUOTE]
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