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<blockquote data-quote="Scurvy_Platypus" data-source="post: 3629286" data-attributes="member: 43283"><p>Ah. I think I see where you're coming from. I happen to be of the opinion that rulebooks are really little more than somebody's houserules for a game that are "official" because they're printed and have the stamp of some company on 'em. I've also always been of the opinion that I have as much right to muck about with the rules as any of the official folks.</p><p></p><p>However, I do understand the desire to stay within the established and common framework of a game, as presented in the rulebooks. Especially if you're thinking of changing some aspects of the game, but want to stay as close as possible to the original, so that people's rule mastery isn't messed with.</p><p></p><p>I sometime just kinda mourn the Walmart-ization of rpgs, and wish there were more folks doing their own funky things than it seems they are these days. Standarization and similarity does have some advantages (and has always been a strong pressure from a segment of the hobby), but I can't resist championing something like BtN which does try to break out a bit. </p><p></p><p>It's all good, and I'm not upset or anything. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Just feeling a bit nostalgic.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 3629286, member: 43283"] Ah. I think I see where you're coming from. I happen to be of the opinion that rulebooks are really little more than somebody's houserules for a game that are "official" because they're printed and have the stamp of some company on 'em. I've also always been of the opinion that I have as much right to muck about with the rules as any of the official folks. However, I do understand the desire to stay within the established and common framework of a game, as presented in the rulebooks. Especially if you're thinking of changing some aspects of the game, but want to stay as close as possible to the original, so that people's rule mastery isn't messed with. I sometime just kinda mourn the Walmart-ization of rpgs, and wish there were more folks doing their own funky things than it seems they are these days. Standarization and similarity does have some advantages (and has always been a strong pressure from a segment of the hobby), but I can't resist championing something like BtN which does try to break out a bit. It's all good, and I'm not upset or anything. :D Just feeling a bit nostalgic. [/QUOTE]
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