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Buying Feats with XP
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<blockquote data-quote="kreynolds" data-source="post: 3638443" data-attributes="member: 2829"><p>Not really, no. I figure up the values of the items on a case-by-case basis. Sometimes, it's fairly easy. For example, I had a fighter once want to obtain Sneak Attack. In another thread, I mentioned the UA variant fighter that gives up bonus feats to get sneak attack. A rogue gets sneak attack at first level, then it improves every odd level from there (so 3rd, 5th, etc). The fighter gets a bonus feat at 1st, then 2nd, then every even level from there (so 6th, 8th, etc).</p><p></p><p>Now the UA variant fighter gains sneak attack at every odd level, starting at 1st, but it's important to note that to get sneak attack +1d6, the fighter is having to give up both the 1st and 2nd-level bonus feats. That confirmed my feelings that ability just the ability to make sneak attacks is worth one feat, and the first stage of damage (+1d6), is also worth a feat. From there, each higher stage of sneak attack is just worth another feat.</p><p></p><p>Another example I have from my games is a wizard that wanted to be more melee capable. He wanted to lessen his spellcasting capabilities and increase his BAB progression. Effectively, we cut his spell capacity (i.e. spells per day) by roughly one third, then increased his BAB to that of a fighter. The end result was a wizard that had virtually no trouble at all making touch attacks, and no more trouble than a dexterous fighter making regular attacks (though still admittedly low damage).</p><p></p><p>Basically, I evaluate the class ability in question, compare it to other class abilities, compare it to published feats, and ballpark it. A great guideline in this is Upper Krusts CR system though.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 3638443, member: 2829"] Not really, no. I figure up the values of the items on a case-by-case basis. Sometimes, it's fairly easy. For example, I had a fighter once want to obtain Sneak Attack. In another thread, I mentioned the UA variant fighter that gives up bonus feats to get sneak attack. A rogue gets sneak attack at first level, then it improves every odd level from there (so 3rd, 5th, etc). The fighter gets a bonus feat at 1st, then 2nd, then every even level from there (so 6th, 8th, etc). Now the UA variant fighter gains sneak attack at every odd level, starting at 1st, but it's important to note that to get sneak attack +1d6, the fighter is having to give up both the 1st and 2nd-level bonus feats. That confirmed my feelings that ability just the ability to make sneak attacks is worth one feat, and the first stage of damage (+1d6), is also worth a feat. From there, each higher stage of sneak attack is just worth another feat. Another example I have from my games is a wizard that wanted to be more melee capable. He wanted to lessen his spellcasting capabilities and increase his BAB progression. Effectively, we cut his spell capacity (i.e. spells per day) by roughly one third, then increased his BAB to that of a fighter. The end result was a wizard that had virtually no trouble at all making touch attacks, and no more trouble than a dexterous fighter making regular attacks (though still admittedly low damage). Basically, I evaluate the class ability in question, compare it to other class abilities, compare it to published feats, and ballpark it. A great guideline in this is Upper Krusts CR system though. [/QUOTE]
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