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Buying houses in cities
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<blockquote data-quote="jmucchiello" data-source="post: 3252839" data-attributes="member: 813"><p>But unfortunately no supplement is going to give you that kind of detail as only you the DM know what the artisan's quarter of the city looks like, what architecture is common there, and how popular the area is. If the artisan quarter is a popular place to live, the 1,000 gp simple 1-3 room house will tend toward the 1 room side. If it's in a downward trend the 1,000 gp house will tend toward the 3 room side. It all depends on the specifics of where they are looking.</p><p></p><p>Just remember you don't have to be specific about this. Price of a house will never be 1,000 gp. Haggling will occur. Have them make up a general floor plan and then pick a price make them make an appraise check. Haggle with them over the price. Write down 3-5 issues the house has (sagging roof, termites in the bedroom, noisy neighbor) and when they look at the house give them a few spot checks to notice these things. The more they notice the better they can haggle the price down. If you really care about keeping the game low money, then you probably need to go into more detail than it sounds like you really want to.</p><p></p><p>Likewise, I would expect the temple would need to be built to order. Temples tend to have lots of closets in odd places, abundant but small living quarters and of course a big amphitheater-like area. A warehouse really doesn't work like that. Also, you need to pay extra for good acoustics (or sound baffling to keep the sacrifical noise down <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 3252839, member: 813"] But unfortunately no supplement is going to give you that kind of detail as only you the DM know what the artisan's quarter of the city looks like, what architecture is common there, and how popular the area is. If the artisan quarter is a popular place to live, the 1,000 gp simple 1-3 room house will tend toward the 1 room side. If it's in a downward trend the 1,000 gp house will tend toward the 3 room side. It all depends on the specifics of where they are looking. Just remember you don't have to be specific about this. Price of a house will never be 1,000 gp. Haggling will occur. Have them make up a general floor plan and then pick a price make them make an appraise check. Haggle with them over the price. Write down 3-5 issues the house has (sagging roof, termites in the bedroom, noisy neighbor) and when they look at the house give them a few spot checks to notice these things. The more they notice the better they can haggle the price down. If you really care about keeping the game low money, then you probably need to go into more detail than it sounds like you really want to. Likewise, I would expect the temple would need to be built to order. Temples tend to have lots of closets in odd places, abundant but small living quarters and of course a big amphitheater-like area. A warehouse really doesn't work like that. Also, you need to pay extra for good acoustics (or sound baffling to keep the sacrifical noise down :)). [/QUOTE]
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