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<blockquote data-quote="Petrosian" data-source="post: 51798" data-attributes="member: 1149"><p>The precise nature of magic item availability is one of the most important SETTING definitions. It is vital to the flavor whether this is common, rare, never or in between.</p><p></p><p>The core rules assume pretty much, see DMG, that magic items below 3k in price are common enough to be buyable. Limits in a town for GP and such based on size, limits on NPCs by town size etc all figure into keeping it reasonable. I use all these but pretty much in large towns or better low items are available based on NPCs and limits. If they aren't "on the shelf today" you can order them for deposit etc and get them made.</p><p></p><p>The core rules make this a standard probably to enable reason turnover of WEALTH to POWER since wealth is a factor considering level balance. A 10th level fighter with 49K in coin is not anywhere near as hot as one with 49K in gear. Without some means to turn gems and coin into useful gear, which after mid level means magic, the wealth/balance thing becomes useless.</p><p></p><p>Anything above 3k or anything exotic is harder to find for sale... (having "exotic weapons" harder to come by makes all those spiked chain or dwarven waraxe guys think twice.)</p></blockquote><p></p>
[QUOTE="Petrosian, post: 51798, member: 1149"] The precise nature of magic item availability is one of the most important SETTING definitions. It is vital to the flavor whether this is common, rare, never or in between. The core rules assume pretty much, see DMG, that magic items below 3k in price are common enough to be buyable. Limits in a town for GP and such based on size, limits on NPCs by town size etc all figure into keeping it reasonable. I use all these but pretty much in large towns or better low items are available based on NPCs and limits. If they aren't "on the shelf today" you can order them for deposit etc and get them made. The core rules make this a standard probably to enable reason turnover of WEALTH to POWER since wealth is a factor considering level balance. A 10th level fighter with 49K in coin is not anywhere near as hot as one with 49K in gear. Without some means to turn gems and coin into useful gear, which after mid level means magic, the wealth/balance thing becomes useless. Anything above 3k or anything exotic is harder to find for sale... (having "exotic weapons" harder to come by makes all those spiked chain or dwarven waraxe guys think twice.) [/QUOTE]
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