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Buying Magic Items in FR Campaign
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<blockquote data-quote="orangefruitbat" data-source="post: 1175332" data-attributes="member: 3013"><p><strong>Special orders required</strong></p><p></p><p>Potions and scrolls are generally easy to come by. Common potions, like CLW and CSW are generally available, and most other minor potions have a 25-50% chance of being available.</p><p></p><p>Otherwise, you have to comission them. Most alchemists can brew up a potion in a day or two. If you want an enchanted item, you might need to order in advance. And the artificer always insists on 50% up front. (There are usually a couple of items kicking around - stuff that was ordered and never picked up. But it's mostly the stuff that nobody wants - gnomish warhamemrs and the like).</p><p></p><p>There are three nice advantages to having PCs commissioning items:</p><p>1) meet and interact with the local wizards. If you piss them off, then your source dries up.</p><p>2) opportunity for PCs to order things that they can't really afford and then have to figure out how to raise the rest of the cash.</p><p>3) slows the PCs down. My players are always rush, rush rush. They never take a day off questing, unless they need to heal. It's nice for them to spend a week in town relaxing. The party's wizard is also happy, cause it gives him a chance to do some scribing of his own.</p></blockquote><p></p>
[QUOTE="orangefruitbat, post: 1175332, member: 3013"] [b]Special orders required[/b] Potions and scrolls are generally easy to come by. Common potions, like CLW and CSW are generally available, and most other minor potions have a 25-50% chance of being available. Otherwise, you have to comission them. Most alchemists can brew up a potion in a day or two. If you want an enchanted item, you might need to order in advance. And the artificer always insists on 50% up front. (There are usually a couple of items kicking around - stuff that was ordered and never picked up. But it's mostly the stuff that nobody wants - gnomish warhamemrs and the like). There are three nice advantages to having PCs commissioning items: 1) meet and interact with the local wizards. If you piss them off, then your source dries up. 2) opportunity for PCs to order things that they can't really afford and then have to figure out how to raise the rest of the cash. 3) slows the PCs down. My players are always rush, rush rush. They never take a day off questing, unless they need to heal. It's nice for them to spend a week in town relaxing. The party's wizard is also happy, cause it gives him a chance to do some scribing of his own. [/QUOTE]
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