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Buying magic items vs. finding magic items
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<blockquote data-quote="Janx" data-source="post: 6153437" data-attributes="member: 8835"><p>Would it be fair to say, everybody who uses a sword regularly probably wants a better sword. Separate from whether they can afford it. Demand is inherently obvious.</p><p></p><p>And from what you're saying here, by the RAW, it may be faster to make a magic sword than a regular plate armor.</p><p></p><p>So, depending on the magic item (the cost/availability of supplies and time), somebody is going to have a Eureka moment and start fulfilling the Supply. After all, it's risky to get them from monsters and evil NPCs. it is much more reliable to make them and sell them, probably through a trusted intermediary, who can shield you from thieves. Don't want people to know you are running a factory in your tower, or they'll think you have inventory to steal.</p><p></p><p>The trusted intermediary doesn't carry stock. that would make him a target to thieves as well. He takes care to protect his suppliers and his customers.</p><p></p><p>Deals for any kind of expensive good, magic or not, are going to be handled more like an illegal arms deal than like a visit to Kay Jewelers, with the main difference being "Every Kill begins with K"</p><p></p><p>Pre-industrial age (before mass production, repetitive building, etc), expensive things were probably custom orders, commisioned works. I'm not sure when the concept of having lots of product on shelves would have happened, but barring cheap/abundant items like produce, there's too many factors against having a store full of expensive items, subject to shoplifting, burglary, and just plain upfront expense to buy excess product to display.</p></blockquote><p></p>
[QUOTE="Janx, post: 6153437, member: 8835"] Would it be fair to say, everybody who uses a sword regularly probably wants a better sword. Separate from whether they can afford it. Demand is inherently obvious. And from what you're saying here, by the RAW, it may be faster to make a magic sword than a regular plate armor. So, depending on the magic item (the cost/availability of supplies and time), somebody is going to have a Eureka moment and start fulfilling the Supply. After all, it's risky to get them from monsters and evil NPCs. it is much more reliable to make them and sell them, probably through a trusted intermediary, who can shield you from thieves. Don't want people to know you are running a factory in your tower, or they'll think you have inventory to steal. The trusted intermediary doesn't carry stock. that would make him a target to thieves as well. He takes care to protect his suppliers and his customers. Deals for any kind of expensive good, magic or not, are going to be handled more like an illegal arms deal than like a visit to Kay Jewelers, with the main difference being "Every Kill begins with K" Pre-industrial age (before mass production, repetitive building, etc), expensive things were probably custom orders, commisioned works. I'm not sure when the concept of having lots of product on shelves would have happened, but barring cheap/abundant items like produce, there's too many factors against having a store full of expensive items, subject to shoplifting, burglary, and just plain upfront expense to buy excess product to display. [/QUOTE]
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Buying magic items vs. finding magic items
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