Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Buying magic items vs. finding magic items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 6154572" data-attributes="member: 19675"><p>The economics of a campaign world are left to the DM to flesh out. Most will just use the prices in the book, and handwave any variances. Some- such as myself- will use varinaces from the book, and model those variances on economics. Economics tells us that all the little real world costs of manufacture, storage, salesmanship and theft plus the partially irrationality of demand combine to set a price.</p><p></p><p>Which also means that <strong>NO</strong> price in the game tells us how easy it is to find someone to produce any item or anything about availability. The DMG sets a price for 50' of silken rope, but that price has no bearing on how hard or easy it actually is to find silken rope in a given area in a given campaign. War dogs have a price, but they may be utterly unavailable in some regions. A silver holy symbol has a price, but the symbol of YOUR god could be outlawed.</p><p></p><p>So I stand by my statement.</p><p></p><p></p><p>You clearly missed my point- things in the campaign cost what the DM says they cost. Usually, that means what is in the DMG. But not always.</p><p></p><p>If the DM has presented the PCs a store in which a mundane suit of armor that is normally priced 1500gp is instead priced the same as a magical weapon, <em>there is a campaign specific reason.</em> The DM is telling you something about that suit of armor, the local economy, the laws of the region or something else. Its up to you to decide whether to find out why it costs more,</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6154572, member: 19675"] The economics of a campaign world are left to the DM to flesh out. Most will just use the prices in the book, and handwave any variances. Some- such as myself- will use varinaces from the book, and model those variances on economics. Economics tells us that all the little real world costs of manufacture, storage, salesmanship and theft plus the partially irrationality of demand combine to set a price. Which also means that [B]NO[/B] price in the game tells us how easy it is to find someone to produce any item or anything about availability. The DMG sets a price for 50' of silken rope, but that price has no bearing on how hard or easy it actually is to find silken rope in a given area in a given campaign. War dogs have a price, but they may be utterly unavailable in some regions. A silver holy symbol has a price, but the symbol of YOUR god could be outlawed. So I stand by my statement. You clearly missed my point- things in the campaign cost what the DM says they cost. Usually, that means what is in the DMG. But not always. If the DM has presented the PCs a store in which a mundane suit of armor that is normally priced 1500gp is instead priced the same as a magical weapon, [I]there is a campaign specific reason.[/I] The DM is telling you something about that suit of armor, the local economy, the laws of the region or something else. Its up to you to decide whether to find out why it costs more, [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Buying magic items vs. finding magic items
Top