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Buying magic items vs. finding magic items
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<blockquote data-quote="Alzrius" data-source="post: 6154727" data-attributes="member: 8461"><p>Except that assumes that there's anyone capable of creating the item in the first place, which is not a given. Even if you have a spellcaster, if they don't have the requisite item creation feat, it's a moot point.</p><p></p><p>Likewise, there are no "factors" in setting the price for something priced as an absolute.</p><p></p><p></p><p></p><p>The idea that there's someone out there who is willing to be something is purely theoretical (especially in a game world where a single entity - the GM - controls everybody else), but that's beside the point. If by "an economy" you mean "at least one person who'll pay for the item" then we're using the term differently (you may be technically correct, though). </p><p></p><p>I'm referring to that as being some degree of a self-sustaining industry (e.g. engaging in that enterprise can make enough money to make a living off of for the people involved in producing/selling X type of goods/services); that, to me, seems to be the sort of scenario you'd need for the PCs to be able to walk into town and find a shop that deals in magic items exclusively (or, at least, as a significant part of what they sell). The idea that someone, somewhere, once paid money for a magic potion doesn't meet the criteria that I'm talking about.</p><p></p><p></p><p></p><p>But again, if no one has the proper item creation feat, then there is no X.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6154727, member: 8461"] Except that assumes that there's anyone capable of creating the item in the first place, which is not a given. Even if you have a spellcaster, if they don't have the requisite item creation feat, it's a moot point. Likewise, there are no "factors" in setting the price for something priced as an absolute. The idea that there's someone out there who is willing to be something is purely theoretical (especially in a game world where a single entity - the GM - controls everybody else), but that's beside the point. If by "an economy" you mean "at least one person who'll pay for the item" then we're using the term differently (you may be technically correct, though). I'm referring to that as being some degree of a self-sustaining industry (e.g. engaging in that enterprise can make enough money to make a living off of for the people involved in producing/selling X type of goods/services); that, to me, seems to be the sort of scenario you'd need for the PCs to be able to walk into town and find a shop that deals in magic items exclusively (or, at least, as a significant part of what they sell). The idea that someone, somewhere, once paid money for a magic potion doesn't meet the criteria that I'm talking about. But again, if no one has the proper item creation feat, then there is no X. [/QUOTE]
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Buying magic items vs. finding magic items
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