Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Buying magic items vs. finding magic items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 6154792" data-attributes="member: 177"><p>Agreed.</p><p></p><p></p><p></p><p>Actually, what I have said is that the presence of economy for expensive non-magical items implies sufficient cash for the magical ones as well. I'm saying, not just implying, that if nobody has the money for a +1 sword, then nobody has moneyf or full plate, either. I'm saying that the choice to impose the limit on magic item economy in that way has implications throughout the campaign world.</p><p></p><p></p><p></p><p>Oh, now hold on there a minute. No cherry picking! You're invoking the limits, but apparently chucking out the explanation of those limits! The paragraph that explains the table specifically states, "Anything having a price under the limit is most likely available, whether it be mundane or magical". If you're trying to use this to say there's no market, then you have to keep your population centers below 2000 people. That's pretty darned small. You sure you want to do that?</p><p></p><p>And what about the next pages of the DMG, which give you the population of the town that has those limits?</p><p></p><p>A large town (2001-5000 people) has a GP limit of 3000 GP. It *also* has one wizard of level 4-7, and one cleric of level 4-10. Note how the craft weapons and armor feat has a required caster level of only 5? Any place larger, you get multiple casters of even higher levels, and the idea that *none* of them have chosen to take a feat that could be so lucrative becomes less and less plausible. Not that the item in question has to be made by the local caster. Nor does it have to sit in <em>Ye Olde Magicke Iteme Shoppe</em>. It merely has to be present in among those couple thousand people. Maybe the innkeeper has a family heirloom that he's willing to sell, or the city watch has one in inventory but hey need payroll more than they need the sword.</p><p></p><p></p><p></p><p>Yes, as I have said, <strong><em><u>REPEATEDLY</u></em></strong>, and I'll say again, so you won't miss it: you can create a world with no market. But, it constrains the world in other ways, in terms of plausibility. The GM has to be sure the constraints this stipulation imposes are consistent with everything else they desire for their world. As you can see from my answers to the questions, the constraints can start getting pretty specific.</p><p></p><p></p><p></p><p>Yes, but again, because you seem to have missed it previously - the "shop that deals in magic items exclusively" is a straw man. If that's what you're arguing against, I think you've set it up as a target yourself, and are trying to knock it over yourself. Which, while kind of a silly endeavor, you're free to do. But please stop responding to others as if they are trying to defend your arbitrarily set point for you, because we aren't.</p><p></p><p>This will sound pedantic, but I want to be clear: when we say, "there will be a market" we don't mean a brick-and mortar building. We mean "market" in the economic sense of there being trade in such items, not in the sense of "I'm going to the super-market to get a pound of butter".</p></blockquote><p></p>
[QUOTE="Umbran, post: 6154792, member: 177"] Agreed. Actually, what I have said is that the presence of economy for expensive non-magical items implies sufficient cash for the magical ones as well. I'm saying, not just implying, that if nobody has the money for a +1 sword, then nobody has moneyf or full plate, either. I'm saying that the choice to impose the limit on magic item economy in that way has implications throughout the campaign world. Oh, now hold on there a minute. No cherry picking! You're invoking the limits, but apparently chucking out the explanation of those limits! The paragraph that explains the table specifically states, "Anything having a price under the limit is most likely available, whether it be mundane or magical". If you're trying to use this to say there's no market, then you have to keep your population centers below 2000 people. That's pretty darned small. You sure you want to do that? And what about the next pages of the DMG, which give you the population of the town that has those limits? A large town (2001-5000 people) has a GP limit of 3000 GP. It *also* has one wizard of level 4-7, and one cleric of level 4-10. Note how the craft weapons and armor feat has a required caster level of only 5? Any place larger, you get multiple casters of even higher levels, and the idea that *none* of them have chosen to take a feat that could be so lucrative becomes less and less plausible. Not that the item in question has to be made by the local caster. Nor does it have to sit in [I]Ye Olde Magicke Iteme Shoppe[/I]. It merely has to be present in among those couple thousand people. Maybe the innkeeper has a family heirloom that he's willing to sell, or the city watch has one in inventory but hey need payroll more than they need the sword. Yes, as I have said, [B][I][U]REPEATEDLY[/U][/I][/B], and I'll say again, so you won't miss it: you can create a world with no market. But, it constrains the world in other ways, in terms of plausibility. The GM has to be sure the constraints this stipulation imposes are consistent with everything else they desire for their world. As you can see from my answers to the questions, the constraints can start getting pretty specific. Yes, but again, because you seem to have missed it previously - the "shop that deals in magic items exclusively" is a straw man. If that's what you're arguing against, I think you've set it up as a target yourself, and are trying to knock it over yourself. Which, while kind of a silly endeavor, you're free to do. But please stop responding to others as if they are trying to defend your arbitrarily set point for you, because we aren't. This will sound pedantic, but I want to be clear: when we say, "there will be a market" we don't mean a brick-and mortar building. We mean "market" in the economic sense of there being trade in such items, not in the sense of "I'm going to the super-market to get a pound of butter". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Buying magic items vs. finding magic items
Top