Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Buying magic items vs. finding magic items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 6154800" data-attributes="member: 66434"><p>I prefer magic items being found as items of treasure. A strong magic item economy and reliable production makes the items feel more like tech than magic.Its hard to make a magical sword feel like a valuable heirloom forged in a bygone age when someone in the party can crank one out in a few weeks and they are available for sale over on aisle 12. </p><p></p><p>There would certainly be a market for wondrous items of power. You could sell one for a whole lot of money but wouldn't be able to just buy one anywhere. It would be by and large a sellers market. This assumes that such items could not currently be replicated by anyone. This is how I treat permanent magic items. Expendable items such as potions and scrolls can be created and there is a more normal market for them. </p><p></p><p>Permanent powerful items just being "gear" that are easily replaceable with enough cash just doesn't feel like magic. At that point only artifacts & relics actually feel like real magic items. I prefer a broader selection of items to retain their magical feel.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6154800, member: 66434"] I prefer magic items being found as items of treasure. A strong magic item economy and reliable production makes the items feel more like tech than magic.Its hard to make a magical sword feel like a valuable heirloom forged in a bygone age when someone in the party can crank one out in a few weeks and they are available for sale over on aisle 12. There would certainly be a market for wondrous items of power. You could sell one for a whole lot of money but wouldn't be able to just buy one anywhere. It would be by and large a sellers market. This assumes that such items could not currently be replicated by anyone. This is how I treat permanent magic items. Expendable items such as potions and scrolls can be created and there is a more normal market for them. Permanent powerful items just being "gear" that are easily replaceable with enough cash just doesn't feel like magic. At that point only artifacts & relics actually feel like real magic items. I prefer a broader selection of items to retain their magical feel. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Buying magic items vs. finding magic items
Top