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Buying magic items vs. finding magic items
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6154906" data-attributes="member: 19675"><p>You clearly misunderstand what is meant by a variable. Here, it meant "any magic item the DM includes in his campaign." We don't know which one, but we know that there is one. It is, therefore, a variable.</p><p></p><p></p><p></p><p>You don't need a distinct "magic item market" for there to be active commerce in magic items.</p><p></p><p>Even if someone can't get the DMG value for a given magic item, that item will nonetheless have a value within the market by virtue of its intrinsic properties. Nearly anything magical in D&D is extremely well made and hard to destroy- with obvious exceptions like potions, which are destroyed by use or scrolls, etc.). By virtue of those properties alone, <em>even if one cannot discern its actual powers</em>, a magic item will command a greater price than mundane items of the same kind.</p><p></p><p>So, Otis the Farmer who found a magic robe while plowing his field- it was once the site of a great battle- may well sell it for farming supplies, tools, or food, never knowing anything else about it beyond the fact that it is clearly magic in some way. (Despite seeming flimsy, it resists damage better than his work clothes.) He won't get full price for it, but he will get what to him would be a goodly sum.</p><p></p><p></p><p>The resale market in magic items will function like any other, and the durability of magic items will make them sellable even without proper identification.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6154906, member: 19675"] You clearly misunderstand what is meant by a variable. Here, it meant "any magic item the DM includes in his campaign." We don't know which one, but we know that there is one. It is, therefore, a variable. You don't need a distinct "magic item market" for there to be active commerce in magic items. Even if someone can't get the DMG value for a given magic item, that item will nonetheless have a value within the market by virtue of its intrinsic properties. Nearly anything magical in D&D is extremely well made and hard to destroy- with obvious exceptions like potions, which are destroyed by use or scrolls, etc.). By virtue of those properties alone, [I]even if one cannot discern its actual powers[/I], a magic item will command a greater price than mundane items of the same kind. So, Otis the Farmer who found a magic robe while plowing his field- it was once the site of a great battle- may well sell it for farming supplies, tools, or food, never knowing anything else about it beyond the fact that it is clearly magic in some way. (Despite seeming flimsy, it resists damage better than his work clothes.) He won't get full price for it, but he will get what to him would be a goodly sum. The resale market in magic items will function like any other, and the durability of magic items will make them sellable even without proper identification. [/QUOTE]
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