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Buying magic items vs. finding magic items
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6155336" data-attributes="member: 19675"><p>Pretty much it does. I'll spell it out: near everything existing in the world has a market associated with it, even poisons, trash and nuclear waste. I can go to Mexico City and buy mosquito eggs to eat. Herring sperm- at least at one point in time- was the primary source of ingredients used to make the drug AZT. Given time, if something exists, there will be some kind of commerce associated with it. The Pinto was just an example.</p><p></p><p></p><p></p><p>And</p><p></p><p></p><p></p><p>And</p><p></p><p></p><p>No, that doesn't jibe with the definition of "plausible." If the only person who believes what is being said (the GM), then the audience does not find it plausible.</p><p></p><p>You're asking us to believe that a fundamental rule of economics is being globally violated throughout your campaign world. It is incumbent upon you to make it believable. You have not.</p><p></p><p>Illegality is insufficient. Rarity- even uniqueness- is insufficient. </p><p></p><p>Even before the advent of computers, steam engines and the rise of gunpowder, fortunes were being made finding, transporting & selling incredibly rare things all over Africa and the Eurasian landmass. There was even trade in magic items and religious artifacts.</p><p></p><p>Some of that trade was pure fraud (as in, the seller was knowingly making false claims about the nature and origins ofwhat he was selling), but nonetheless, there was a thriving trade in everything from love potions to relics of the saints to pieces of the One True Cross. And actually, that fraud, in a very real sense, helped build the market. It satisfied the demand that wasn't being met by the "real" stuff.</p><p></p><p>(And that's all without having people capable of scanning the world and teleporting themselves and others to go get them.)</p><p></p><p></p><p>Fair point conceded.</p><p></p><p></p><p>If there is only one legend of a magic robe being told in an area, and its about a cursed robe, yeah. If there are any positive legends, eventually, you'll find a buyer.</p><p></p><p>(FWIW, I haven't seen that movie. )</p><p></p><p></p><p></p><p>See above. There was a thriving real world trade in magic items that didn't even exist. Much easier for one to arise when there are magic items that actually work.</p><p></p><p></p><p></p><p>What practical reasons have you presented?</p><p></p><p></p><p></p><p>Again, your assertions that something is plausible does not make it so.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6155336, member: 19675"] Pretty much it does. I'll spell it out: near everything existing in the world has a market associated with it, even poisons, trash and nuclear waste. I can go to Mexico City and buy mosquito eggs to eat. Herring sperm- at least at one point in time- was the primary source of ingredients used to make the drug AZT. Given time, if something exists, there will be some kind of commerce associated with it. The Pinto was just an example. And And No, that doesn't jibe with the definition of "plausible." If the only person who believes what is being said (the GM), then the audience does not find it plausible. You're asking us to believe that a fundamental rule of economics is being globally violated throughout your campaign world. It is incumbent upon you to make it believable. You have not. Illegality is insufficient. Rarity- even uniqueness- is insufficient. Even before the advent of computers, steam engines and the rise of gunpowder, fortunes were being made finding, transporting & selling incredibly rare things all over Africa and the Eurasian landmass. There was even trade in magic items and religious artifacts. Some of that trade was pure fraud (as in, the seller was knowingly making false claims about the nature and origins ofwhat he was selling), but nonetheless, there was a thriving trade in everything from love potions to relics of the saints to pieces of the One True Cross. And actually, that fraud, in a very real sense, helped build the market. It satisfied the demand that wasn't being met by the "real" stuff. (And that's all without having people capable of scanning the world and teleporting themselves and others to go get them.) Fair point conceded. If there is only one legend of a magic robe being told in an area, and its about a cursed robe, yeah. If there are any positive legends, eventually, you'll find a buyer. (FWIW, I haven't seen that movie. ) See above. There was a thriving real world trade in magic items that didn't even exist. Much easier for one to arise when there are magic items that actually work. What practical reasons have you presented? Again, your assertions that something is plausible does not make it so. [/QUOTE]
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