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*Pathfinder & Starfinder
Buying the Best Cleric
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<blockquote data-quote="Spenser" data-source="post: 237247" data-attributes="member: 5311"><p>What Thanee said. Persistent Spell for Divine Favor would be awesome.</p><p></p><p>Don't knock the lion riding 'till you've tried it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Well, ok, that particular tactic isn't for everyone. But it is fun. Note that it's good for druids too -- they have the same combination of good combat abilities and strong summoning spells. </p><p> </p><p>As for relying on buffs too much:</p><p>- Dispel Magic Area Effect removes at most one buff. Annoying, but not a big worry.</p><p>- Dispel Magic targetted on you is more painful, but you should still retain over half your buffs (unless it's a Greater Dispel). And if you're targetted, that means that everyone else has their Hastes, Shields, etc. still up. So consider this scenario to be "taking one for the team". </p><p>- Anti-magic fields: Whether you're a buffed melee-cleric or a stand-back-and-cast cleric... either way you're temporarily screwed. You have to move out of that anti-magic field pronto if you want to do anything.</p><p></p><p>I'd say forget about defender weapons. In full plate and a shield, with either Shield of Faith or Protection from Evil going, your AC is going to be just fine. Probably the best in the group. So either:</p><p>- Get a +1 Holy Frost battleaxe and enchant it up to +4 with GMW. (The melee option)</p><p>- Get a masterwork battleaxe and spend the 31,700gp you'll save on magical protection items: a better cloak of resistance, ring of minor fire resistance, brooch of shielding, etc. (The stand-back-and-cast option)</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Spenser, post: 237247, member: 5311"] What Thanee said. Persistent Spell for Divine Favor would be awesome. Don't knock the lion riding 'till you've tried it! :) Well, ok, that particular tactic isn't for everyone. But it is fun. Note that it's good for druids too -- they have the same combination of good combat abilities and strong summoning spells. As for relying on buffs too much: - Dispel Magic Area Effect removes at most one buff. Annoying, but not a big worry. - Dispel Magic targetted on you is more painful, but you should still retain over half your buffs (unless it's a Greater Dispel). And if you're targetted, that means that everyone else has their Hastes, Shields, etc. still up. So consider this scenario to be "taking one for the team". - Anti-magic fields: Whether you're a buffed melee-cleric or a stand-back-and-cast cleric... either way you're temporarily screwed. You have to move out of that anti-magic field pronto if you want to do anything. I'd say forget about defender weapons. In full plate and a shield, with either Shield of Faith or Protection from Evil going, your AC is going to be just fine. Probably the best in the group. So either: - Get a +1 Holy Frost battleaxe and enchant it up to +4 with GMW. (The melee option) - Get a masterwork battleaxe and spend the 31,700gp you'll save on magical protection items: a better cloak of resistance, ring of minor fire resistance, brooch of shielding, etc. (The stand-back-and-cast option) Good luck! [/QUOTE]
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