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Buying the Best Cleric
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<blockquote data-quote="The Furious Puffin" data-source="post: 237659" data-attributes="member: 614"><p>Some ideas:</p><p></p><p>Bead of Karma + 4 caster level!</p><p></p><p>Use it at the start of each day with extend and persistant spell to get massive durations on spells.</p><p></p><p>Also, as your effective caster level is greater than before, you have a handy dandy resistance agaist dispel magic.</p><p></p><p>Then load up on the buffs. A 4x extended Bull's Str and Endurance will last 16 x 5 or 40 hours. Pre-cast them well in advance, and you will get your spell slots back. If you have the other stat buffs from the FRCS get the Wisdom one as well.</p><p></p><p>Extended GMW and Greater magic armour with Pesistant divine favour gives you are hefty bonus on your fight capabilites, cast at the start of each day. Make sure your spell refresh time is dawn, and the extended spells wll be layered for most of the day, giving you and extra protection agaist the dispels.</p><p></p><p>Get +1 Battleaxe with every special ability you can afford layered on, same for armour, and get stuck in.</p><p></p><p>Doon't buy stat items, the grossly extended buffs will cover for it no problem.</p><p></p><p>With your impressive Hitpoints and damage, you should be able to match the parties front line fighters not a problem.</p><p></p><p>I woudn't worry about the Ref save issue, just get more hitpoints! Of the top of my head, none of the Reflex save spells kill you outright, and full health is only a cure spell away.</p><p></p><p>With your 6-th spell slots, fill 'em all with harm! (Alright, maybe 1 heal then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The problem with the offensive cleric spells is that they are pathatic compared to the equivlent level wizard spells. Generally you are better doing it yourself, and hitting something!</p></blockquote><p></p>
[QUOTE="The Furious Puffin, post: 237659, member: 614"] Some ideas: Bead of Karma + 4 caster level! Use it at the start of each day with extend and persistant spell to get massive durations on spells. Also, as your effective caster level is greater than before, you have a handy dandy resistance agaist dispel magic. Then load up on the buffs. A 4x extended Bull's Str and Endurance will last 16 x 5 or 40 hours. Pre-cast them well in advance, and you will get your spell slots back. If you have the other stat buffs from the FRCS get the Wisdom one as well. Extended GMW and Greater magic armour with Pesistant divine favour gives you are hefty bonus on your fight capabilites, cast at the start of each day. Make sure your spell refresh time is dawn, and the extended spells wll be layered for most of the day, giving you and extra protection agaist the dispels. Get +1 Battleaxe with every special ability you can afford layered on, same for armour, and get stuck in. Doon't buy stat items, the grossly extended buffs will cover for it no problem. With your impressive Hitpoints and damage, you should be able to match the parties front line fighters not a problem. I woudn't worry about the Ref save issue, just get more hitpoints! Of the top of my head, none of the Reflex save spells kill you outright, and full health is only a cure spell away. With your 6-th spell slots, fill 'em all with harm! (Alright, maybe 1 heal then ;) The problem with the offensive cleric spells is that they are pathatic compared to the equivlent level wizard spells. Generally you are better doing it yourself, and hitting something! [/QUOTE]
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