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General Tabletop Discussion
*Dungeons & Dragons
Buying the Farm - Claiming the Ruin - Occupying the Dungeon
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<blockquote data-quote="Baldurs_Underdark" data-source="post: 8912332" data-attributes="member: 6880355"><p>Of course players will take over property. They'll probably want to improve it too. I'm quite experienced with this by now. Happened in every campaign I have been the DM in. In my case it takes surprisingly little effort to manage.</p><p></p><p><strong>The building, town</strong></p><p>You probably have a map already. Hand over a copy to the players. Done. They probably want to rename it. </p><p><strong></strong></p><p><strong>Fixing, expanding, improving</strong></p><p>You can mostly just wing it. Buildings cost in the thousands of gp and takes months to fix. And good quality is a lot more expensive than a quick-fix. And getting stuff done quickly also costs extra.</p><p>But if major expansions are considered, or you deal with an entire castle, then "<em>Fortresses, temples & strongholds</em>" is convenient to read. Seems 5E compatible to me.</p><p></p><p>Let the players mark all changes on their own map, and ask for an update afterwards. </p><p></p><p><strong>Traps & weapons</strong></p><p>The players will likely want to protect their property with traps. And it wouldn't be the first time a ballista gets mounted on top of a farmhouse in D&D. As a DM you only need to check the costs and delivery times of that.</p><p></p><p><strong>Costs of everything</strong></p><p>The construction workers and craftsmen will want to get paid (partly) up front. Players will demand payment after completion. Do some haggling, and then tell the players that you as a DM cannot be bothered to keep track: So while you guys roleplay that some payment is done on completion, the full cost gets deducted from the character sheets immediately - to avoid bookkeeping. Again, no burden on the DM.</p><p></p><p><strong>Inventory </strong></p><p>Managing the inventory (i.e. furniture, chests with stuff, decorations) should be done by the players. It's a nightmare for any DM to keep track.</p><p><strong></strong></p><p><strong>Personnel</strong></p><p>In the game, personnel (i.e. the butler, the guards) can be treated as inventory. Top tip: Don't do that in real life, it's quite unethical.</p><p><strong></strong></p><p><strong>Plot hooks</strong></p><p>If you make anything - even a penny - disappear from their house, catching the thieves and retrieving their stuff is now priority #1. You can use that as a plot hook or side-quest, but players will see it as the new <u>main</u> quest.</p></blockquote><p></p>
[QUOTE="Baldurs_Underdark, post: 8912332, member: 6880355"] Of course players will take over property. They'll probably want to improve it too. I'm quite experienced with this by now. Happened in every campaign I have been the DM in. In my case it takes surprisingly little effort to manage. [B]The building, town[/B] You probably have a map already. Hand over a copy to the players. Done. They probably want to rename it. [B] Fixing, expanding, improving[/B] You can mostly just wing it. Buildings cost in the thousands of gp and takes months to fix. And good quality is a lot more expensive than a quick-fix. And getting stuff done quickly also costs extra. But if major expansions are considered, or you deal with an entire castle, then "[I]Fortresses, temples & strongholds[/I]" is convenient to read. Seems 5E compatible to me. Let the players mark all changes on their own map, and ask for an update afterwards. [B]Traps & weapons[/B] The players will likely want to protect their property with traps. And it wouldn't be the first time a ballista gets mounted on top of a farmhouse in D&D. As a DM you only need to check the costs and delivery times of that. [B]Costs of everything[/B] The construction workers and craftsmen will want to get paid (partly) up front. Players will demand payment after completion. Do some haggling, and then tell the players that you as a DM cannot be bothered to keep track: So while you guys roleplay that some payment is done on completion, the full cost gets deducted from the character sheets immediately - to avoid bookkeeping. Again, no burden on the DM. [B]Inventory [/B] Managing the inventory (i.e. furniture, chests with stuff, decorations) should be done by the players. It's a nightmare for any DM to keep track. [B] Personnel[/B] In the game, personnel (i.e. the butler, the guards) can be treated as inventory. Top tip: Don't do that in real life, it's quite unethical. [B] Plot hooks[/B] If you make anything - even a penny - disappear from their house, catching the thieves and retrieving their stuff is now priority #1. You can use that as a plot hook or side-quest, but players will see it as the new [U]main[/U] quest. [/QUOTE]
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