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<blockquote data-quote="HeavenShallBurn" data-source="post: 3370694" data-attributes="member: 39593"><p>This sounds very similar to the approach in one of my campaigns. Basically I wanted to put prices more in line with real medieval prices using the big Fordham's lists. But then I had the problem of PCs becoming even more insanely wealthy than normally. </p><p></p><p>So I added an XP bonus to each level, anything from the XP bonus you didn't spend rolled over but that was too catch the equivalent of loose change. Here's roughly the formula I used. Take the wealth by level guideline, divide it by 200 this is the number of XP they have for magic effects. Then let them use it to buy magical effects that would normally go on items but make them an an inherent effect. </p><p></p><p>To relate an anecdote caused by this, at one point the PCs(they were mid-level) were drinking in a tavern after having held off a barbarian assault against a town. Now this (one) guy wielded a greatsword I'm sure he'd modeled off FF7 or maybe some anime, big impressive weapon and he had a flaming burst enhancement kind of thing that got noticed. So I had a couple of thieves try to make off with the sword while he was drinking. He makes the spot-check(not hard when parts of the revelers in the tavern saw and were shouting and pointing). And proceeds to beat the thieves to death with a flaming tankard full of ale.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3370694, member: 39593"] This sounds very similar to the approach in one of my campaigns. Basically I wanted to put prices more in line with real medieval prices using the big Fordham's lists. But then I had the problem of PCs becoming even more insanely wealthy than normally. So I added an XP bonus to each level, anything from the XP bonus you didn't spend rolled over but that was too catch the equivalent of loose change. Here's roughly the formula I used. Take the wealth by level guideline, divide it by 200 this is the number of XP they have for magic effects. Then let them use it to buy magical effects that would normally go on items but make them an an inherent effect. To relate an anecdote caused by this, at one point the PCs(they were mid-level) were drinking in a tavern after having held off a barbarian assault against a town. Now this (one) guy wielded a greatsword I'm sure he'd modeled off FF7 or maybe some anime, big impressive weapon and he had a flaming burst enhancement kind of thing that got noticed. So I had a couple of thieves try to make off with the sword while he was drinking. He makes the spot-check(not hard when parts of the revelers in the tavern saw and were shouting and pointing). And proceeds to beat the thieves to death with a flaming tankard full of ale. [/QUOTE]
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