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Buying Your Spellbook? (Quick Poll)
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<blockquote data-quote="Benjamin Olson" data-source="post: 8576046" data-attributes="member: 6988941"><p>"At 1st level, <em>you have a spellbook</em> containing six 1st-level wizard spells of your choice....". As I read it the spellbook is granted by this class feature, and the fact that it is also listed under starting equipment is just to avoid confusion.</p><p></p><p>Personaly I not only do not make wizards buy it, but I let people anticipating an early multiclass into wizard start with a spellbook they can't use yet, provided they can work it into their backstory. That said the reason for generosity in the latter case is that I do not generally treat a spellbook as something that just appears for characters that later become Wizards, which I think is how it would work by RAW.</p><p></p><p>Ultimately starting equipment matters so little to most campaigns of 5e D&D that unless the campaign explicitly involves low level equipment-based survival as a major theme or something I think characters should just start with whatever reasonable loadout of basic equipment they like. The starting equipment or gold buy options are just useful tools to fascilitate this. At the point were you are worrying about how to parse them they have become an unnecessary hindrance.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8576046, member: 6988941"] "At 1st level, [I]you have a spellbook[/I] containing six 1st-level wizard spells of your choice....". As I read it the spellbook is granted by this class feature, and the fact that it is also listed under starting equipment is just to avoid confusion. Personaly I not only do not make wizards buy it, but I let people anticipating an early multiclass into wizard start with a spellbook they can't use yet, provided they can work it into their backstory. That said the reason for generosity in the latter case is that I do not generally treat a spellbook as something that just appears for characters that later become Wizards, which I think is how it would work by RAW. Ultimately starting equipment matters so little to most campaigns of 5e D&D that unless the campaign explicitly involves low level equipment-based survival as a major theme or something I think characters should just start with whatever reasonable loadout of basic equipment they like. The starting equipment or gold buy options are just useful tools to fascilitate this. At the point were you are worrying about how to parse them they have become an unnecessary hindrance. [/QUOTE]
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Buying Your Spellbook? (Quick Poll)
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