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By Crom! Modiphius is Making a New CONAN RPG
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<blockquote data-quote="Water Bob" data-source="post: 7671174" data-attributes="member: 92305"><p>Hello. Good to speak to you again.</p><p></p><p></p><p></p><p></p><p></p><p>Isn't that what I said?</p><p></p><p>Attribute = 9</p><p>Skill = 2</p><p></p><p>You get one success if you roll 11 or less.</p><p></p><p>You get a bonus success if you roll 2 or less.</p><p></p><p>Or...am I still missing something here?</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>You have to roll a 20 on both dice to get a Crit?</p><p></p><p>So, the more dice you roll, the probability of a Crit goes exponentially down? A Crit becomes more unlikely, but your opportunity to throw successes goes up?</p><p></p><p></p><p></p><p>And...do failure cross out successes, as I suggested above?</p><p></p><p>If I roll 3 successes and two normal failures (not Crit), isn't that equal to 1 success?</p><p></p><p></p><p></p><p></p><p></p><p>I thought I covered these two points. I know the first point is covered in the "Bad Points" section of my comments above.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>So....the GM can punish the players if they get on a bad rolling streak?</p><p></p><p>That's not "gaming it"?</p><p></p><p>And, if the GM does use the Bad Points, why does it make sense to have circumstances get worse for the players because they've been making some bad rolls?</p><p></p><p></p><p></p><p></p><p></p><p></p><p>And, this doesn't lead to arguments and the players feeling like the GM is out to get them because of how the GM spends these Bad Points?</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Aren't you looking at 2 or more d20 dice, first looking to see if Skill + Attribute was thrown, then checking to see if Skill or less was thrown...on <em><u>each</u></em> die?</p><p></p><p>That's a focus on dice, not on roleplaying.</p><p></p><p>Then, you may be collecting tokens for use in the game (Bad Points). That's a focus on mechanics, not roleplaying.</p><p></p><p>Very fiddly and gimmicky.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I'm looking forward to watching the YouTube videos.</p><p></p><p>I wish you guys would use a more traditional system, though. As I said in my post above, I'd do backflips if you had a version of the game using the D&D 5E rules.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7671174, member: 92305"] Hello. Good to speak to you again. Isn't that what I said? Attribute = 9 Skill = 2 You get one success if you roll 11 or less. You get a bonus success if you roll 2 or less. Or...am I still missing something here? You have to roll a 20 on both dice to get a Crit? So, the more dice you roll, the probability of a Crit goes exponentially down? A Crit becomes more unlikely, but your opportunity to throw successes goes up? And...do failure cross out successes, as I suggested above? If I roll 3 successes and two normal failures (not Crit), isn't that equal to 1 success? I thought I covered these two points. I know the first point is covered in the "Bad Points" section of my comments above. So....the GM can punish the players if they get on a bad rolling streak? That's not "gaming it"? And, if the GM does use the Bad Points, why does it make sense to have circumstances get worse for the players because they've been making some bad rolls? And, this doesn't lead to arguments and the players feeling like the GM is out to get them because of how the GM spends these Bad Points? Aren't you looking at 2 or more d20 dice, first looking to see if Skill + Attribute was thrown, then checking to see if Skill or less was thrown...on [I][U]each[/U][/I] die? That's a focus on dice, not on roleplaying. Then, you may be collecting tokens for use in the game (Bad Points). That's a focus on mechanics, not roleplaying. Very fiddly and gimmicky. I'm looking forward to watching the YouTube videos. I wish you guys would use a more traditional system, though. As I said in my post above, I'd do backflips if you had a version of the game using the D&D 5E rules. [/QUOTE]
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