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By Cult And Dagger
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<blockquote data-quote="Messageboard Golem" data-source="post: 2006459" data-attributes="member: 18387"><p>The minions of the Destroyer are ravaging the countryside. Can the PCs stop an evil cult before their sinister plan takes the lives of more innocent people?</p><p></p><p>The adventure incorporates murder, mystery, horror, and combat into a countryside that can easily be placed into your campaign world. The bad guys are colorful and sure to put your players on their toes! And for those craving new stuff, the adventure introduces two new magic items, a new creature, and a new creature template. By Cult & Dagger can be used as part one of the Dark Prophet series of adventures, or it can easily be used as a stand-alone product.</p><p></p><p>By Cult & Dagger is a 25-page site-based d20 adventure for four to six third level characters. The module can be played in one to two game sessions. The party will need to use the Knowledge, Search, Disable Device and Open Lock skills. The adventure is more colorful with a bard character in the party. The ending of the scenario can lead adventurers to a continuing campaign.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2006459, member: 18387"] The minions of the Destroyer are ravaging the countryside. Can the PCs stop an evil cult before their sinister plan takes the lives of more innocent people? The adventure incorporates murder, mystery, horror, and combat into a countryside that can easily be placed into your campaign world. The bad guys are colorful and sure to put your players on their toes! And for those craving new stuff, the adventure introduces two new magic items, a new creature, and a new creature template. By Cult & Dagger can be used as part one of the Dark Prophet series of adventures, or it can easily be used as a stand-alone product. By Cult & Dagger is a 25-page site-based d20 adventure for four to six third level characters. The module can be played in one to two game sessions. The party will need to use the Knowledge, Search, Disable Device and Open Lock skills. The adventure is more colorful with a bard character in the party. The ending of the scenario can lead adventurers to a continuing campaign. [/QUOTE]
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