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General Tabletop Discussion
*Dungeons & Dragons
By the book alignment, in a simple, satisfying manner
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<blockquote data-quote="Bawylie" data-source="post: 6311938" data-attributes="member: 6776133"><p>I have a set of morals that I aspire to live up to. Part of that is recognizing that I'm a flawed person. I sometimes want to do things I consider wrong. Sometimes I want that a lot. But I try not to act on that. And sometimes I fail & feel bad about failing or about giving in. </p><p></p><p>So, for instance, maybe I feel like I'm NE, but I try my best to be CG. I often fail, or stumble. But I don't quit. What's my alignment?</p><p></p><p>Do I always have to behave a certain way to be a good person? And what if I really am bad at heart but work hard not to be? </p><p></p><p>In practice, alignment systems tend toward a limited view of morality. But we're quite complex. What if you had an X-Y grid with an axis for good-evil and law-chaos? You'd place a dot somewhere in the graph for each action you take that's aligned (not like eating or whatever). After a few sessions of play, you see you're generally aligned - trending in one direction or another. Maybe 2. </p><p></p><p>Once you have a picture representing your moral trend, maybe you attract benefits that correspond. Like, somewhere on these axis-es-es, there's little boons. So a strongly-good-aligned character might receive additional healing (+1 per die rolled to heal). And maybe a strongly lawful-good-aligned character might get bonus AC for protecting the innocent or bonus smite damage vs evil. </p><p></p><p>But the trick is, you keep accumulating these dots on your graph. Your morality evolves. Perhaps you get a new graph every other level. A new graph would have a single plot point, representing your latest moral stance. </p><p></p><p>I don't know. I just don't care for a straight jacket.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 6311938, member: 6776133"] I have a set of morals that I aspire to live up to. Part of that is recognizing that I'm a flawed person. I sometimes want to do things I consider wrong. Sometimes I want that a lot. But I try not to act on that. And sometimes I fail & feel bad about failing or about giving in. So, for instance, maybe I feel like I'm NE, but I try my best to be CG. I often fail, or stumble. But I don't quit. What's my alignment? Do I always have to behave a certain way to be a good person? And what if I really am bad at heart but work hard not to be? In practice, alignment systems tend toward a limited view of morality. But we're quite complex. What if you had an X-Y grid with an axis for good-evil and law-chaos? You'd place a dot somewhere in the graph for each action you take that's aligned (not like eating or whatever). After a few sessions of play, you see you're generally aligned - trending in one direction or another. Maybe 2. Once you have a picture representing your moral trend, maybe you attract benefits that correspond. Like, somewhere on these axis-es-es, there's little boons. So a strongly-good-aligned character might receive additional healing (+1 per die rolled to heal). And maybe a strongly lawful-good-aligned character might get bonus AC for protecting the innocent or bonus smite damage vs evil. But the trick is, you keep accumulating these dots on your graph. Your morality evolves. Perhaps you get a new graph every other level. A new graph would have a single plot point, representing your latest moral stance. I don't know. I just don't care for a straight jacket. [/QUOTE]
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