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By the book alignment, in a simple, satisfying manner
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<blockquote data-quote="Wangalade" data-source="post: 6312092" data-attributes="member: 6691437"><p>In my games, alignment refers to the viewpoint of the character. I don't have it refer to good or evil, as that can be subjective, instead I only include Lawful, neutral, and chaotic. Not in that the characters act lawfully or chaotic(meaning random and without reason), but it just how they view law, order, and government. A lawful character feels government is necessary, and that laws are for the protection of people. A chaotic character feels that laws are restrictive, government is corrupt and only there to empower those already in power, and that chaos is the natural order of things. A neutral character either doesn't really have a strong opinion or sees a balance between law and chaos. </p><p></p><p>Because good and evil can't really be quantified, I use the next best thing, a person's beliefs or perspective on the world. The descriptions of lawful or chaotic above are extremely basic and each could merit its own essay, but I think they convey the general idea. In play this has caused some interesting combinations because one character may try to help the king/lord/government while the other character thinks the group should assassinate/disrupt the king/governmentand they have to convince the rest of the neutral party to take sides(most people are neutral in that they really don't care).</p></blockquote><p></p>
[QUOTE="Wangalade, post: 6312092, member: 6691437"] In my games, alignment refers to the viewpoint of the character. I don't have it refer to good or evil, as that can be subjective, instead I only include Lawful, neutral, and chaotic. Not in that the characters act lawfully or chaotic(meaning random and without reason), but it just how they view law, order, and government. A lawful character feels government is necessary, and that laws are for the protection of people. A chaotic character feels that laws are restrictive, government is corrupt and only there to empower those already in power, and that chaos is the natural order of things. A neutral character either doesn't really have a strong opinion or sees a balance between law and chaos. Because good and evil can't really be quantified, I use the next best thing, a person's beliefs or perspective on the world. The descriptions of lawful or chaotic above are extremely basic and each could merit its own essay, but I think they convey the general idea. In play this has caused some interesting combinations because one character may try to help the king/lord/government while the other character thinks the group should assassinate/disrupt the king/governmentand they have to convince the rest of the neutral party to take sides(most people are neutral in that they really don't care). [/QUOTE]
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