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General Tabletop Discussion
*Dungeons & Dragons
By the book alignment, in a simple, satisfying manner
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<blockquote data-quote="Raith5" data-source="post: 6312171" data-attributes="member: 56051"><p>I think in game consequences of PC behaviour is essential - but you dont have to have an alignment system for the DM to roleplay the NPCs appropriately when the behaviour of PCs is known. But the idea that unknown/secretive behaviour should be detectable by NPCs or punished by the DM - I think that is just too metaphysical for me unless some magical pact is made with a demon or such.</p><p></p><p>I have never been a fan of DM determined alignment - it is just too abstract for me. I still think the allegiance system in one of the 3rd ed books (?) is best because a PC can subscribe to ethos (alignment) or something more political (like a King) etc. It serves to anchor the PC to the world rather than to a gaming mechanic.</p></blockquote><p></p>
[QUOTE="Raith5, post: 6312171, member: 56051"] I think in game consequences of PC behaviour is essential - but you dont have to have an alignment system for the DM to roleplay the NPCs appropriately when the behaviour of PCs is known. But the idea that unknown/secretive behaviour should be detectable by NPCs or punished by the DM - I think that is just too metaphysical for me unless some magical pact is made with a demon or such. I have never been a fan of DM determined alignment - it is just too abstract for me. I still think the allegiance system in one of the 3rd ed books (?) is best because a PC can subscribe to ethos (alignment) or something more political (like a King) etc. It serves to anchor the PC to the world rather than to a gaming mechanic. [/QUOTE]
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By the book alignment, in a simple, satisfying manner
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