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General Tabletop Discussion
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By the book alignment, in a simple, satisfying manner
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<blockquote data-quote="Elf Witch" data-source="post: 6313851" data-attributes="member: 9037"><p>I found that having an alignment system does help. There are players who without one will play what is ever convenient for the situation, now there is nothing wrong with playing a morally ambiguous character like this except when they are playing a cleric, paladin or view themselves a good characters. </p><p></p><p>As for the detect evil or detect good spell in my games that only works on massively evil or good things like clerics or planar creatures. For a non cleric to detect they have to be extremely evil and have done a lot of evil acts. </p><p></p><p>In my games you could technically not have done anything evil yourself say your alignment may actually be neutral but if you worship or serve an evil god you are tainted with the evil that god and his followers have done how strongly the taint depends on how actively you have acted in that god interests.</p><p></p><p>I also use alignment for mechanical purposes for example an evil person will take damage from a good aligned weapon or item. So in my game that neutral PC who follows an evil god will detect evil for taint but a holy smite won't work on them. I should add that I have a house rule that clerics have the same alignment as their gods.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6313851, member: 9037"] I found that having an alignment system does help. There are players who without one will play what is ever convenient for the situation, now there is nothing wrong with playing a morally ambiguous character like this except when they are playing a cleric, paladin or view themselves a good characters. As for the detect evil or detect good spell in my games that only works on massively evil or good things like clerics or planar creatures. For a non cleric to detect they have to be extremely evil and have done a lot of evil acts. In my games you could technically not have done anything evil yourself say your alignment may actually be neutral but if you worship or serve an evil god you are tainted with the evil that god and his followers have done how strongly the taint depends on how actively you have acted in that god interests. I also use alignment for mechanical purposes for example an evil person will take damage from a good aligned weapon or item. So in my game that neutral PC who follows an evil god will detect evil for taint but a holy smite won't work on them. I should add that I have a house rule that clerics have the same alignment as their gods. [/QUOTE]
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