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By the book campaign, 2 levels in one session!
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<blockquote data-quote="D+1" data-source="post: 2181087" data-attributes="member: 13654"><p>That's not quite accurate. By the book you can only gain one level per ADVENTURE, not per game session. The intent is that characters not be allowed to make large, instantaneous advancement leaps of multiple levels. Advancement need not be rigid but it should clearly be at a SOMEWHAT steady rate. This is a rule that has carried over a couple of editions (at least since 1E if not before).</p><p></p><p>While it's not actually written into the rules this has implications for how DM's ought to be designing adventures, and leaves open to any interpretation just what "one adventure" is definable as. A single adventure can take place in a single 30-room dungeon, across the entire face of a campaign world, or onboard a single ship. It can involve dozens of combats, only a few, or even none at all. It can take four of your weekly 5-hour game sessions or only 2 hours of part of a game session. The PC's might play the first half of a given "adventure" when they're 5th level and never finish it until they figure out key clues and then they're actually 7th level when they start the second half.</p><p></p><p>The DMG talks fairly vaguely about what "a single adventure" really is. The rule about advancing only one level is actually in the PH, not the DMG, and frankly I think it's a bit of a hinky "rule". The DMG never mentions anything about it in all the chapters and sections on designing adventures, awarding XP, and so forth. I suppose that like all the rules you ignore it at your own peril of sending a campaign into an unexpected tailspin, but I wouldn't worry.</p><p></p><p>Given the lack of any functional ENFORCEMENT of this rule and the highly arbitrary nature of how/when to apply it to an undefined quantity like "a single adventure", it cannot be interpreted as anything but a guideline. It's a mere suggestion that if somehow a PC does manage to gain XP sufficient to advance two levels at once he should be forcibly held back. This would be in the interests of pacing mostly (I assume is what the designers were thinking) but probably also fairness to and balance with other PC's. But it's nothing anyone should ever get in a twist over escpecially since the very structure of the 3E rules tends to maintain the game at a given pace.</p></blockquote><p></p>
[QUOTE="D+1, post: 2181087, member: 13654"] That's not quite accurate. By the book you can only gain one level per ADVENTURE, not per game session. The intent is that characters not be allowed to make large, instantaneous advancement leaps of multiple levels. Advancement need not be rigid but it should clearly be at a SOMEWHAT steady rate. This is a rule that has carried over a couple of editions (at least since 1E if not before). While it's not actually written into the rules this has implications for how DM's ought to be designing adventures, and leaves open to any interpretation just what "one adventure" is definable as. A single adventure can take place in a single 30-room dungeon, across the entire face of a campaign world, or onboard a single ship. It can involve dozens of combats, only a few, or even none at all. It can take four of your weekly 5-hour game sessions or only 2 hours of part of a game session. The PC's might play the first half of a given "adventure" when they're 5th level and never finish it until they figure out key clues and then they're actually 7th level when they start the second half. The DMG talks fairly vaguely about what "a single adventure" really is. The rule about advancing only one level is actually in the PH, not the DMG, and frankly I think it's a bit of a hinky "rule". The DMG never mentions anything about it in all the chapters and sections on designing adventures, awarding XP, and so forth. I suppose that like all the rules you ignore it at your own peril of sending a campaign into an unexpected tailspin, but I wouldn't worry. Given the lack of any functional ENFORCEMENT of this rule and the highly arbitrary nature of how/when to apply it to an undefined quantity like "a single adventure", it cannot be interpreted as anything but a guideline. It's a mere suggestion that if somehow a PC does manage to gain XP sufficient to advance two levels at once he should be forcibly held back. This would be in the interests of pacing mostly (I assume is what the designers were thinking) but probably also fairness to and balance with other PC's. But it's nothing anyone should ever get in a twist over escpecially since the very structure of the 3E rules tends to maintain the game at a given pace. [/QUOTE]
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By the book campaign, 2 levels in one session!
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