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<blockquote data-quote="Baron Opal" data-source="post: 4602411" data-attributes="member: 10433"><p>I need some brainstorming help.</p><p></p><p>I’m a top-down kinda DM, and I’ve been tinkering with my cosmology for a while in preparation for conversion to 4e. </p><p></p><p>At the two ends of creation are the Obelisk and the Maelstrom, the sources of law and chaos, respectively. Creation lies in the space between them where law and chaos interact. The world was revealed in this place and the Seven Shining Ones set about crafting that which is. From the energies of the Obelisk and Maelstrom interacting with the base matter of creation the Seven Shining Ones formed the titans (now primordials) and the gods. It was nice for a while, then things become complicated and the world was broken.</p><p></p><p>The qlippoth is the name given to the thing that came from outside. The reasons for why it came into creation vary, but the fact remains that it entered. Matter, gods and titans were erased from existence by its touch or presence. Creation was broken. The Seven Shining Ones manifested at last and drove it out of creation and sealed the fissure by which it entered. They inflicted 17 wounds upon it, and each place where it was wounded became a suppurating sore in creation. Eventually, the demon lords would crawl from these wounds.</p><p></p><p>Creation was sorely wounded and fragmenting. The Seven Shining Ones reordered creation with the help of the survivors creating an additional power in creation. Whereas before there was only the Obelisk and the Maelstrom before now there was a third power source, the Pattern. This held together creation by accepting and finding a place for everything that remained. </p><p></p><p>Okay, nothing terribly original, but I like it. As may or may not be obvious, the Amber novels were a source of inspiration. I like the idea of there being cosmic forces that you can ally or bind yourself to and gain nifty abilities from. It also helps to explain why the heroes in 4e are so much better than the peasantry. One of the concepts that is present in the stories is that there are minor forces or powers that you can bind yourself to if you wish. An example is the Keep of the Four Worlds; four different shadows grind together at a specific point and a magician is able to draw power from that friction.</p><p></p><p>I’m looking for ideas for secondary places of interest like the Keep. One that I have is the Iron Sun. In my Shadowfell - Acheron - Gehenna amalgam you can see in the distance a black sun that sheds a cold, red light. This planet sized sphere is the seal that plugs the break between creation and outside. Asmodeus makes his home here, stationed as the eternal jailer for his attempt to wrest control of creation from the Seven Shining Ones. Warlocks that use the infernal pact draw on the Iron Sun.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 4602411, member: 10433"] I need some brainstorming help. I’m a top-down kinda DM, and I’ve been tinkering with my cosmology for a while in preparation for conversion to 4e. At the two ends of creation are the Obelisk and the Maelstrom, the sources of law and chaos, respectively. Creation lies in the space between them where law and chaos interact. The world was revealed in this place and the Seven Shining Ones set about crafting that which is. From the energies of the Obelisk and Maelstrom interacting with the base matter of creation the Seven Shining Ones formed the titans (now primordials) and the gods. It was nice for a while, then things become complicated and the world was broken. The qlippoth is the name given to the thing that came from outside. The reasons for why it came into creation vary, but the fact remains that it entered. Matter, gods and titans were erased from existence by its touch or presence. Creation was broken. The Seven Shining Ones manifested at last and drove it out of creation and sealed the fissure by which it entered. They inflicted 17 wounds upon it, and each place where it was wounded became a suppurating sore in creation. Eventually, the demon lords would crawl from these wounds. Creation was sorely wounded and fragmenting. The Seven Shining Ones reordered creation with the help of the survivors creating an additional power in creation. Whereas before there was only the Obelisk and the Maelstrom before now there was a third power source, the Pattern. This held together creation by accepting and finding a place for everything that remained. Okay, nothing terribly original, but I like it. As may or may not be obvious, the Amber novels were a source of inspiration. I like the idea of there being cosmic forces that you can ally or bind yourself to and gain nifty abilities from. It also helps to explain why the heroes in 4e are so much better than the peasantry. One of the concepts that is present in the stories is that there are minor forces or powers that you can bind yourself to if you wish. An example is the Keep of the Four Worlds; four different shadows grind together at a specific point and a magician is able to draw power from that friction. I’m looking for ideas for secondary places of interest like the Keep. One that I have is the Iron Sun. In my Shadowfell - Acheron - Gehenna amalgam you can see in the distance a black sun that sheds a cold, red light. This planet sized sphere is the seal that plugs the break between creation and outside. Asmodeus makes his home here, stationed as the eternal jailer for his attempt to wrest control of creation from the Seven Shining Ones. Warlocks that use the infernal pact draw on the Iron Sun. [/QUOTE]
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