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<blockquote data-quote="Baron Opal" data-source="post: 4614070" data-attributes="member: 10433"><p><strong>Further musings</strong></p><p></p><p>Primary Powers</p><p></p><p>- The Obelisk</p><p>- The Maelstrom</p><p></p><p>These abilities are closest in theme to the Pattern and Logrus from the Amber novels. I would probably express abilities that players acquire from them with the Spellscars and/or the Dragonmarks. </p><p></p><p>Secondary Powers</p><p></p><p>- The Iron Sun (Ambition)</p><p>- Yggdrasil (Instinct)</p><p>- The Tower of Ivory (Logic)</p><p>- The City of Brass (Passion)</p><p>- Something Else (Order)</p><p></p><p>These abilities would inform or empower the main class abilities. This is what paladins, clerics, druids, &c. would bind themselves to. While there are gods, they tend to be described in relation to one of the five alignments shown in parentheses above. There are five main temples in the campaign, each one corresponding with a given alignment. For example, the Hellbridge Temple represents Ambition.</p><p></p><p>These are either extraplanar places that can be visited or observed. They are considered wellsprings for the concept in question.</p><p></p><p>Tertiary Powers</p><p></p><p>- The Beast Impaled</p><p>- Gates of Dawn and Dusk</p><p>- Ylem Sea</p><p>- Winds of Limbo</p><p></p><p>These are power sources that characters may be able to draw from in a minor ability or a feat. Eventually I plan on mapping spikards to the campaign (once we get a demonstration of the rings of elemental power).</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 4614070, member: 10433"] [b]Further musings[/b] Primary Powers - The Obelisk - The Maelstrom These abilities are closest in theme to the Pattern and Logrus from the Amber novels. I would probably express abilities that players acquire from them with the Spellscars and/or the Dragonmarks. Secondary Powers - The Iron Sun (Ambition) - Yggdrasil (Instinct) - The Tower of Ivory (Logic) - The City of Brass (Passion) - Something Else (Order) These abilities would inform or empower the main class abilities. This is what paladins, clerics, druids, &c. would bind themselves to. While there are gods, they tend to be described in relation to one of the five alignments shown in parentheses above. There are five main temples in the campaign, each one corresponding with a given alignment. For example, the Hellbridge Temple represents Ambition. These are either extraplanar places that can be visited or observed. They are considered wellsprings for the concept in question. Tertiary Powers - The Beast Impaled - Gates of Dawn and Dusk - Ylem Sea - Winds of Limbo These are power sources that characters may be able to draw from in a minor ability or a feat. Eventually I plan on mapping spikards to the campaign (once we get a demonstration of the rings of elemental power). [/QUOTE]
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