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Bypassing Natural Armor ?
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<blockquote data-quote="Shin Okada" data-source="post: 2598276" data-attributes="member: 1956"><p>Touch spells (both melee and ranged) bypass natural armor. But as Slaadi have very good energy immunities and resistances, energy spells are not that much useful. Still, Scorching Ray or Lessor Orb of XXX (not sonic) may inflict some amount of damages against slaad. Cleric's non-energy spells such as Deific Vengeance (Complete Adventurer) or Sealing Light could do better, though.</p><p></p><p>Wraithstrike spell from Complete Adventurer turn's one's melee attacks in to touch attacks for a round. And it is a swift spell. But it is a "Assassin 2, Sorcerer/Wizard 2" spell and thus only the True Necromancer can use it in your party.</p><p></p><p>Another approach is, to buy or make a bane weapon or two. That is just +1 worth of enchantment. If you are to fight against slaadi for long period of time, Chaotic Outsider Bane weapons will be good investments.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 2598276, member: 1956"] Touch spells (both melee and ranged) bypass natural armor. But as Slaadi have very good energy immunities and resistances, energy spells are not that much useful. Still, Scorching Ray or Lessor Orb of XXX (not sonic) may inflict some amount of damages against slaad. Cleric's non-energy spells such as Deific Vengeance (Complete Adventurer) or Sealing Light could do better, though. Wraithstrike spell from Complete Adventurer turn's one's melee attacks in to touch attacks for a round. And it is a swift spell. But it is a "Assassin 2, Sorcerer/Wizard 2" spell and thus only the True Necromancer can use it in your party. Another approach is, to buy or make a bane weapon or two. That is just +1 worth of enchantment. If you are to fight against slaadi for long period of time, Chaotic Outsider Bane weapons will be good investments. [/QUOTE]
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Bypassing Natural Armor ?
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