Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
ByteRynn Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ByteRynn" data-source="post: 2869652" data-attributes="member: 30980"><p><strong>Haldion, The Blade (Remix)</strong></p><p></p><p><strong><span style="color: Purple"><span style="font-size: 15px">Halidon the Blade -</span></span></strong><span style="color: Purple"><span style="font-size: 15px"> 陰り夢</span></span></p><p><span style="font-size: 9px"><em>Chaotic Good Synad Ardent 10</em></span></p><p></p><p><strong>Age:</strong> 304</p><p><strong>Gender:</strong> Male</p><p><strong>Height:</strong> 6 ft. 3 in.</p><p><strong>Weight:</strong> 145 lb.</p><p><strong>Eyes:</strong> dark purple</p><p><strong>Hair:</strong> black</p><p><strong>Skin:</strong> pale</p><p></p><p><strong>STR:</strong> 6 [-2] (-2 points) </p><p><strong>DEX:</strong> 18 [+4] (15 base [8 points], +1 level, +2 cloak)</p><p><strong>CON:</strong> 12 [+1] (12 base [4 points])</p><p><strong>INT:</strong> 14 [+2] (14 base [6 points])</p><p><strong>WIS:</strong> 22 [+6] (17 base [13 points], +1 level, +4 item)</p><p><strong>CHA:</strong> 14 [+2] (14 base [6 points])</p><p></p><p><strong>HP: 56</strong> (6 + 40 + 10 con)</p><p><strong>Armor Class:</strong> 22 (10 base + 4 dex + 5 mithral shirt + 1 ioun stone + 2 natural)</p><p><strong>Initiative:</strong> +4</p><p><strong>BAB:</strong> +7/+2</p><p><strong>Attack:</strong> +5 masterwork dagger (1d4-2, 19-20/x2)</p><p><strong>Ranged Attack:</strong> +13 masterwork dagger (1d4-2, 19-20/x2)</p><p></p><p><strong>Speed:</strong> 30’</p><p></p><p><strong>FORT:</strong> +4 (3 base + 1 con)</p><p><strong>REFL:</strong> +7 (3 base + 4 dex)</p><p><strong>WILL:</strong> +15 (7 base + 6 wis +2 racial)</p><p></p><p><u><strong>Abilities:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">- <em>Aberration</em></span></p><p><span style="font-size: 9px">- <em>Darkvision 60'</em></span></p><p><span style="font-size: 9px">- <em>3 bonus power points</em></span></p><p><span style="font-size: 9px">- <em>Threefold Mind (SU: +2 Will saves)</em></span></p><p><span style="font-size: 9px">- <em>Oracle (SU: 1/day, +2 insight bonus to one init, atk roll, save)</em></span></p><p><span style="font-size: 9px">- <em>Collective (SU: free action, 1pp, +2 to one knowledge or spellcraft check)</em></span></p><p><span style="font-size: 9px">- <em>Multitask (SU: 1/day, 1 pp, swift action, extra mental action (incl. manifesting a power, but only if he hasn't manifested a power in the same round)</em></span></p><p><span style="font-size: 9px">- <em>Proficiencies: simple weapons, light, medium, heavy armor, shields</em></span></p><p><span style="font-size: 9px">- <em>Manifest Powers: Wis based powers; save DC: 15+power level.</em></span></p><p><span style="font-size: 9px">- <em>Mantles: select 2 primary mantles and 3 secondary mantles. Each mantle has a granted power similar to domain powers. Powers can only be selected from those mantles. # of powers in secondary mantles cannot be greater than the number in any primary mantle. Mantles represent a psionic distillation of a universal concept or philosophical idea that the ardents believe transcends the multiverse. These concepts exist beyond deities or any creation of a creature, whether mortal or immortal.</em></span></p><p><span style="font-size: 9px">- <em>Primary Mantle: Freedom: +10' base movement while psionically focused; expend focus to add lvl to resist grapple or to escape from one.</em></span></p><p><span style="font-size: 9px">- <em>Primary Mantle: Energy: expend focus to grant all allies with resistance 10 to one energy type for 3+wis rds.</em></span></p><p><span style="font-size: 9px">- <em>Secondary Mantle: Force: +1 deflection bonus to AC while psionically focused</em></span></p><p><span style="font-size: 9px">- <em>Secondary Mantle: Life: expend focus to add +1 manifester level to a power in this mantle.</em></span></p><p><span style="font-size: 9px">- <em>Secondary Mantle: Fate: 1/day expend focus to add +level to any one roll</em></span></p><p></p><p><u><strong>Feats:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">1st Level</span></p><p><span style="font-size: 9px">- <em>Synad Multitasking, enhanced (use Synad Multitasking an additional time per day)</em></span></p><p><span style="font-size: 9px">3rd Level</span></p><p><span style="font-size: 9px">- <em>Empower Power</em></span></p><p><span style="font-size: 9px">6th Level</span></p><p><span style="font-size: 9px">- <em>Metapower (Empower Power, Energy Bolt) (one specific metapsionic feat costs 2 less power points when applied to one specific power).</em></span></p><p><span style="font-size: 9px">9th Level</span></p><p><span style="font-size: 9px">- <em>Psionic Meditation</em></span></p><p> </p><p><u><strong>Skills:</strong></u> <span style="font-size: 9px"> (56) </span></p><p><span style="font-size: 9px">Autohypnosis +15 (9 ranks, +6 wis)</span></p><p><span style="font-size: 9px">Concentration +14 (13 ranks, +1 con)</span></p><p><span style="font-size: 9px">Heal +15 (9 ranks, +6 wis)</span></p><p><span style="font-size: 9px">Knowledge (psionics) +10 (8 ranks, +2 int)</span></p><p><span style="font-size: 9px">Psicraft +15 (13 ranks, +2 int)</span></p><p><span style="font-size: 9px"></span></p><p></p><p><u><strong>Languages:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- <em>Common, Synad, Elven, Infernal</em></span></p><p></p><p><u><strong>Equipment:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Armor & Shield</strong></span></p><p><span style="font-size: 9px">-Ectoplasmic Mithral Shirt +1 (12,900gp, 10lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Melee weapons</strong></span></p><p><span style="font-size: 9px">-silvered cold iron dagger +12 ranged (1d4-2, 19-20/x2) (8gp, 2lb)</span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Miscellaneous Magical or Psionic Items</strong></span></p><p><span style="font-size: 9px">-Amulet of Natural Armor +2 (8000gp, -lb)</span></p><p><span style="font-size: 9px">-Cloak of Dexterity +2 (4000 gp, -lb)</span></p><p><span style="font-size: 9px">-Handy Haversack (2500 gp, 5lb)</span></p><p><span style="font-size: 9px">-Periapt of Wisdom +4 (16000 gp, 1lb)</span></p><p><span style="font-size: 9px">-Ioun Stone: Dusty Rose Prism (5000 gp, -lb)</span></p><p><span style="font-size: 9px">-Dorje of Empathic Transfer (50 charges) (4500gp, -lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Potions</strong></span></p><p><span style="font-size: 9px">-Cure Moderate Wounds x 2 (600gp, -lb)</span></p><p><span style="font-size: 9px">-Cure Light Wounds x 4 (200gp, -lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Mundane equipment</strong></span></p><p><span style="font-size: 9px">-Explorer’s Outfit (10gp, -lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Weight Carried: 18lb (Medium Load)</span></p><p><span style="font-size: 9px">Remaining money: 282gp</span></p><p></p><p><u><strong>Powers:</strong></u> PP 121 (88 base +30 wis +3 race)</p><p>1st: Dimension Hop, Energy Ray, Force Screen, Touch of Health</p><p>2nd: Hustle, Energy Push</p><p>3rd: Energy Bolt, Body Adjustment</p><p>4th: Fly</p><p>5th: Teleport, Psionic Revivify</p><p></p><p><strong><u>Description</u></strong> Halidon is a tall skin individual. His thin wirey black hair falls past his shoulders. He has pale skin, largely untouched by the sun. He typically wears a long cloak over his shoulders, drawn tight against a cold that few feel. Were he to let his cloak fall they would see the stump of his left arm. Born without an arm, he has adapted. There is something beyond his dark purple eyes that most seem to find unnerving. At times when looking deep into his eyes, it almost feels like there is more than one person looking out from them. Indeed when in areas of 'shadowy illumination' or darker, pale purple after images of two other faces seem to hover nearby. The pale ioun stone orbiting his head tends to distract anyone trying to focus to intently on the after images.</p><p></p><p><strong><u>Background</u></strong> When I was a boy I ran in the streets of [insert big </p><p>city here]. I was found by a street king, a broker of young thieves and </p><p>tramps, only me and a single blade. The street king named me for the </p><p>single word inscribed on the blade-Halidon. In the streets of the city I </p><p>learned many things. I learned that this world is hard, and that the only </p><p>one truly trustworthy is yourself and your skill. I learned when to fight, </p><p>when to flee, and when to attack another day. Late at night I would </p><p>sneak into the armory, for I heard a strange voice, and that voice taught </p><p>me how to find the peace at the center of war, and how to meditate </p><p>upon that peace. One day the voice revealed itself to me-it was the </p><p>blade, Halidon. I took up the blade from my master, the street king, and </p><p>set out into the world.</p><p></p><p>When I walked the paths of the world I was lead to a monastery far into </p><p>the mountains. There I was taken in by the warrior monks, and there, I </p><p>left the world for a time. The monks taught me how to forge myself into </p><p>an extension of my blade, and in that time, Halidon the Weapon, and </p><p>Halidon the Man, became merely Haldion, The Blade. With great learning </p><p>and power I set off into the world, this time to learn not from street </p><p>thieves and not from sequestered monks, but from experience, relying on </p><p>the weapon I had become, and the skills I had learned to survive.</p><p></p><p>One day, as my companions and I were venturing forth to stop a vile god from destroying the universe, my soul was transfered into one Kageri Yume, and now I walk as an Ardent, in the three-fold mind of a Synad.[/sblock]</p></blockquote><p></p>
[QUOTE="ByteRynn, post: 2869652, member: 30980"] [b]Haldion, The Blade (Remix)[/b] [b][COLOR=Purple][Size=4]Halidon the Blade -[/Size][/COLOR][/b][COLOR=Purple][Size=4] 陰り夢[/size][/COLOR] [Size=1][I]Chaotic Good Synad Ardent 10[/i][/size] [B]Age:[/B] 304 [B]Gender:[/B] Male [B]Height:[/B] 6 ft. 3 in. [B]Weight:[/B] 145 lb. [B]Eyes:[/B] dark purple [B]Hair:[/B] black [B]Skin:[/B] pale [B]STR:[/B] 6 [-2] (-2 points) [B]DEX:[/B] 18 [+4] (15 base [8 points], +1 level, +2 cloak) [B]CON:[/B] 12 [+1] (12 base [4 points]) [B]INT:[/B] 14 [+2] (14 base [6 points]) [B]WIS:[/B] 22 [+6] (17 base [13 points], +1 level, +4 item) [B]CHA:[/B] 14 [+2] (14 base [6 points]) [B]HP: 56[/B] (6 + 40 + 10 con) [B]Armor Class:[/B] 22 (10 base + 4 dex + 5 mithral shirt + 1 ioun stone + 2 natural) [B]Initiative:[/B] +4 [B]BAB:[/B] +7/+2 [B]Attack:[/B] +5 masterwork dagger (1d4-2, 19-20/x2) [B]Ranged Attack:[/B] +13 masterwork dagger (1d4-2, 19-20/x2) [B]Speed:[/B] 30’ [B]FORT:[/B] +4 (3 base + 1 con) [B]REFL:[/B] +7 (3 base + 4 dex) [B]WILL:[/B] +15 (7 base + 6 wis +2 racial) [u][B]Abilities:[/B][/u][size=1] - [i]Aberration[/i] - [i]Darkvision 60'[/i] - [i]3 bonus power points[/i] - [i]Threefold Mind (SU: +2 Will saves)[/i] - [i]Oracle (SU: 1/day, +2 insight bonus to one init, atk roll, save)[/i] - [i]Collective (SU: free action, 1pp, +2 to one knowledge or spellcraft check)[/i] - [i]Multitask (SU: 1/day, 1 pp, swift action, extra mental action (incl. manifesting a power, but only if he hasn't manifested a power in the same round)[/i] - [i]Proficiencies: simple weapons, light, medium, heavy armor, shields[/i] - [i]Manifest Powers: Wis based powers; save DC: 15+power level.[/i] - [i]Mantles: select 2 primary mantles and 3 secondary mantles. Each mantle has a granted power similar to domain powers. Powers can only be selected from those mantles. # of powers in secondary mantles cannot be greater than the number in any primary mantle. Mantles represent a psionic distillation of a universal concept or philosophical idea that the ardents believe transcends the multiverse. These concepts exist beyond deities or any creation of a creature, whether mortal or immortal.[/i] - [i]Primary Mantle: Freedom: +10' base movement while psionically focused; expend focus to add lvl to resist grapple or to escape from one.[/i] - [i]Primary Mantle: Energy: expend focus to grant all allies with resistance 10 to one energy type for 3+wis rds.[/i] - [i]Secondary Mantle: Force: +1 deflection bonus to AC while psionically focused[/i] - [i]Secondary Mantle: Life: expend focus to add +1 manifester level to a power in this mantle.[/i] - [i]Secondary Mantle: Fate: 1/day expend focus to add +level to any one roll[/i][/size] [u][B]Feats:[/B][/u][size=1] 1st Level - [i]Synad Multitasking, enhanced (use Synad Multitasking an additional time per day)[/i] 3rd Level - [i]Empower Power[/i] 6th Level - [i]Metapower (Empower Power, Energy Bolt) (one specific metapsionic feat costs 2 less power points when applied to one specific power).[/i] 9th Level - [i]Psionic Meditation[/i][/size] [u][B]Skills:[/B][/u] [size=1] (56) Autohypnosis +15 (9 ranks, +6 wis) Concentration +14 (13 ranks, +1 con) Heal +15 (9 ranks, +6 wis) Knowledge (psionics) +10 (8 ranks, +2 int) Psicraft +15 (13 ranks, +2 int) [/size] [u][B]Languages:[/B][/u][size=1] - [i]Common, Synad, Elven, Infernal[/i][/size] [U][B]Equipment:[/B][/U][size=1] [b]Armor & Shield[/b] -Ectoplasmic Mithral Shirt +1 (12,900gp, 10lb) [b]Melee weapons[/b] -silvered cold iron dagger +12 ranged (1d4-2, 19-20/x2) (8gp, 2lb) [b]Miscellaneous Magical or Psionic Items[/b] -Amulet of Natural Armor +2 (8000gp, -lb) -Cloak of Dexterity +2 (4000 gp, -lb) -Handy Haversack (2500 gp, 5lb) -Periapt of Wisdom +4 (16000 gp, 1lb) -Ioun Stone: Dusty Rose Prism (5000 gp, -lb) -Dorje of Empathic Transfer (50 charges) (4500gp, -lb) [b]Potions[/b] -Cure Moderate Wounds x 2 (600gp, -lb) -Cure Light Wounds x 4 (200gp, -lb) [b]Mundane equipment[/b] -Explorer’s Outfit (10gp, -lb) Weight Carried: 18lb (Medium Load) Remaining money: 282gp[/size] [u][B]Powers:[/B][/u] PP 121 (88 base +30 wis +3 race) 1st: Dimension Hop, Energy Ray, Force Screen, Touch of Health 2nd: Hustle, Energy Push 3rd: Energy Bolt, Body Adjustment 4th: Fly 5th: Teleport, Psionic Revivify [b][u]Description[/u][/b] Halidon is a tall skin individual. His thin wirey black hair falls past his shoulders. He has pale skin, largely untouched by the sun. He typically wears a long cloak over his shoulders, drawn tight against a cold that few feel. Were he to let his cloak fall they would see the stump of his left arm. Born without an arm, he has adapted. There is something beyond his dark purple eyes that most seem to find unnerving. At times when looking deep into his eyes, it almost feels like there is more than one person looking out from them. Indeed when in areas of 'shadowy illumination' or darker, pale purple after images of two other faces seem to hover nearby. The pale ioun stone orbiting his head tends to distract anyone trying to focus to intently on the after images. [b][u]Background[/u][/b] When I was a boy I ran in the streets of [insert big city here]. I was found by a street king, a broker of young thieves and tramps, only me and a single blade. The street king named me for the single word inscribed on the blade-Halidon. In the streets of the city I learned many things. I learned that this world is hard, and that the only one truly trustworthy is yourself and your skill. I learned when to fight, when to flee, and when to attack another day. Late at night I would sneak into the armory, for I heard a strange voice, and that voice taught me how to find the peace at the center of war, and how to meditate upon that peace. One day the voice revealed itself to me-it was the blade, Halidon. I took up the blade from my master, the street king, and set out into the world. When I walked the paths of the world I was lead to a monastery far into the mountains. There I was taken in by the warrior monks, and there, I left the world for a time. The monks taught me how to forge myself into an extension of my blade, and in that time, Halidon the Weapon, and Halidon the Man, became merely Haldion, The Blade. With great learning and power I set off into the world, this time to learn not from street thieves and not from sequestered monks, but from experience, relying on the weapon I had become, and the skills I had learned to survive. One day, as my companions and I were venturing forth to stop a vile god from destroying the universe, my soul was transfered into one Kageri Yume, and now I walk as an Ardent, in the three-fold mind of a Synad.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
ByteRynn Characters
Top