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Story Hour
Byzantium on the Shannon III
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<blockquote data-quote="CleverName" data-source="post: 1274088" data-attributes="member: 2591"><p>I definitely would reccommend it with some caveats. I really like how the interaction between the spirits and the shaman works out -- <em>lots</em> of good roleplay potential as the shaman tries to keep his mob happy. In game play it seems balanced, but David is really into his character more than powergaming -- YMMV.</p><p></p><p>But it is a fair amount of paper prep work, since the DM and player have to prepare each spirit beforehand. The template provided is too complex for my liking, and David and I are working on re-doing that.</p><p></p><p> Here's Gondoc for example:</p><p></p><p><strong>Gondoc, Legendary Kulkan Warrior</strong></p><p></p><p><strong>Description:</strong> Gondoc appears as a Large Kulkan with deep red scales dressed in the skins of emerald serpents and jaguars. His maw is always caked with dried blood. He is an ancient <em>hero</em>, but craves blood above all else. </p><p></p><p><strong> </strong> Favored Ally </p><p></p><p><strong>Level: </strong> 8</p><p></p><p><strong>Domain:</strong> Warrior (Invocation DC 18)</p><p></p><p><strong>Anchor</strong>: A small ceramic bowl caked with dried blood.</p><p></p><p><strong>Pact/Tasks: </strong> Each day as a Favored spirit, Copoc must spill the blood of self or allies equal to 1/10th of Copoc's maximum hit points, or sacrifice (1 hour ritual) the blood of enemies equal to current hit points x 10. </p><p></p><p><strong>Granted Power:</strong> +1 to all attack rolls</p><p></p><p><strong>Spells: </strong> </p><p>1st — Shield, Enlarge Person</p><p>2nd — Ghost Combatant (CotW), Bull’s Strength</p><p>3rd — Curse of the Impeding Blades (MHb 34)</p><p>4th — Magic Vestment, Inflict Critical Wounds</p><p>5th — Ghost Dance (CotW), Slay Living</p><p>6th— Tenser’s Transformation</p><p>7th — Gondoc’s Club (Mordenkainen’s Sword)</p><p>8th — Iron Body</p></blockquote><p></p>
[QUOTE="CleverName, post: 1274088, member: 2591"] I definitely would reccommend it with some caveats. I really like how the interaction between the spirits and the shaman works out -- [I]lots[/I] of good roleplay potential as the shaman tries to keep his mob happy. In game play it seems balanced, but David is really into his character more than powergaming -- YMMV. But it is a fair amount of paper prep work, since the DM and player have to prepare each spirit beforehand. The template provided is too complex for my liking, and David and I are working on re-doing that. Here's Gondoc for example: [B]Gondoc, Legendary Kulkan Warrior[/B] [B]Description:[/B] Gondoc appears as a Large Kulkan with deep red scales dressed in the skins of emerald serpents and jaguars. His maw is always caked with dried blood. He is an ancient [I]hero[/I], but craves blood above all else. [B] [/B] Favored Ally [B]Level: [/B] 8 [B]Domain:[/B] Warrior (Invocation DC 18) [B]Anchor[/B]: A small ceramic bowl caked with dried blood. [B]Pact/Tasks: [/B] Each day as a Favored spirit, Copoc must spill the blood of self or allies equal to 1/10th of Copoc's maximum hit points, or sacrifice (1 hour ritual) the blood of enemies equal to current hit points x 10. [B]Granted Power:[/B] +1 to all attack rolls [B]Spells: [/B] 1st — Shield, Enlarge Person 2nd — Ghost Combatant (CotW), Bull’s Strength 3rd — Curse of the Impeding Blades (MHb 34) 4th — Magic Vestment, Inflict Critical Wounds 5th — Ghost Dance (CotW), Slay Living 6th— Tenser’s Transformation 7th — Gondoc’s Club (Mordenkainen’s Sword) 8th — Iron Body [/QUOTE]
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