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C&C + CoC + MotRD for a fast and easy horror game
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<blockquote data-quote="Turanil" data-source="post: 2306384" data-attributes="member: 9646"><p>I have been thinking of adapting C&C to the horror genre lately. This would not be a conversion of <em>Masque of the Red Death</em> or <em>Call of Cthulhu d20</em>, but houserules inspired from these games. I already have a set of races (all look like humans or are near humans, and fit in a CoC Earth setting); now I was thinking about the classes:</p><p></p><p>All these classes would get a professional background at 1st level (giving an array of skills, similar to the C&C rogue but for profession only). The choice of profession is limited by the class itself. Professions include: archaeologist, assassin, bureaucrat, criminal, detective, dilettante, doctor, hunter, journalist, medium, merchant, performer, pilot, police officer, soldier, thief, etc. The classes would be:</p><p></p><p>-- <strong>Athlete</strong> (sort of rogue-acrobat, but not thief)</p><p>-- <strong>Brute</strong> (a bully/strongman, modern version of the barbarian)</p><p>-- <strong>Expert</strong> (a well-rounded professional)</p><p>-- <strong>Explorer</strong> (Indiana Jones)</p><p>-- <strong>Gentleman</strong> (well rounded, educated, stylish person able in many domains)</p><p>-- <strong>Ghost Hunter</strong> (replaces the ranger, kind of Van Helsing)</p><p>-- <strong>Gunslinger</strong> (not just a cowboy, but also a gangster, etc.)</p><p>-- <strong>Holy Avenger</strong> (replaces the paladin, kind of outlaw knight templar of secret society fighting the forces of evil)</p><p>-- <strong>Initiate</strong> (cultist or adept of mystery societies, dabbles in esoteric and what not)</p><p>-- <strong>Necromancer</strong> (dabbles in dark arts, but those could pervert his mind)</p><p>-- <strong>Occultist</strong> (a scholar who knows about the occult and esoteric, can also cast a few spells, but safely)</p><p>-- <strong>Priest</strong> (parsons, curates, etc., don’t have spells but communication skills and turn undead)</p><p>-- <strong>Savant</strong> (scientist, university professor, etc.)</p><p>-- <strong>Spiritualist</strong> (a cleric-druid like character, in touch with the spirit world)</p><p>-- <strong>Warrior</strong> (a fighter type trained in combat)</p><p></p><p>These classes will use abilities found in Modern SRD. Otherwise sanity rules from UA / CoC will be used. </p><p></p><p></p><p>Please comment: what other classes should be here, what classes are not interesting, what any other idea you have to bring, etc. Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>(I only wonder if I will ever have the time to do this, as I didn't have time for anything rpg related lately... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> )</p></blockquote><p></p>
[QUOTE="Turanil, post: 2306384, member: 9646"] I have been thinking of adapting C&C to the horror genre lately. This would not be a conversion of [i]Masque of the Red Death[/i] or [i]Call of Cthulhu d20[/i], but houserules inspired from these games. I already have a set of races (all look like humans or are near humans, and fit in a CoC Earth setting); now I was thinking about the classes: All these classes would get a professional background at 1st level (giving an array of skills, similar to the C&C rogue but for profession only). The choice of profession is limited by the class itself. Professions include: archaeologist, assassin, bureaucrat, criminal, detective, dilettante, doctor, hunter, journalist, medium, merchant, performer, pilot, police officer, soldier, thief, etc. The classes would be: -- [b]Athlete[/b] (sort of rogue-acrobat, but not thief) -- [b]Brute[/b] (a bully/strongman, modern version of the barbarian) -- [b]Expert[/b] (a well-rounded professional) -- [b]Explorer[/b] (Indiana Jones) -- [b]Gentleman[/b] (well rounded, educated, stylish person able in many domains) -- [b]Ghost Hunter[/b] (replaces the ranger, kind of Van Helsing) -- [b]Gunslinger[/b] (not just a cowboy, but also a gangster, etc.) -- [b]Holy Avenger[/b] (replaces the paladin, kind of outlaw knight templar of secret society fighting the forces of evil) -- [b]Initiate[/b] (cultist or adept of mystery societies, dabbles in esoteric and what not) -- [b]Necromancer[/b] (dabbles in dark arts, but those could pervert his mind) -- [b]Occultist[/b] (a scholar who knows about the occult and esoteric, can also cast a few spells, but safely) -- [b]Priest[/b] (parsons, curates, etc., don’t have spells but communication skills and turn undead) -- [b]Savant[/b] (scientist, university professor, etc.) -- [b]Spiritualist[/b] (a cleric-druid like character, in touch with the spirit world) -- [b]Warrior[/b] (a fighter type trained in combat) These classes will use abilities found in Modern SRD. Otherwise sanity rules from UA / CoC will be used. Please comment: what other classes should be here, what classes are not interesting, what any other idea you have to bring, etc. Thanks! :) (I only wonder if I will ever have the time to do this, as I didn't have time for anything rpg related lately... :( ) [/QUOTE]
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